コード例 #1
0
        private List <UInt32> writeSubroutineMakeNoneMapIconsInvisible(AddressMapper addressMapper, VAVAddr entryAddr, VAVAddr returnContinueAddr, VAVAddr returnMakeInvisibleAddr)
        {
            var Scene_Layout_Obj_SetVisible = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8006f854);
            // precondition:  r31  MapIconButton*
            //                 r5  is unused
            // postcondition:  r0  is map icon type
            //                 r5  is 0
            var asm = new List <UInt32>();

            asm.Add(PowerPcAsm.lwz(5, 0x188, 31));                                     // get current map id into r5
            asm.Add(PowerPcAsm.cmpwi(5, -1));                                          // map id == -1 ?
            asm.Add(PowerPcAsm.bne(8));                                                // {
            asm.Add(PowerPcAsm.lwz(3, 0x28, 31));                                      //   \ 
            asm.Add(PowerPcAsm.li(5, 0));                                              //   |
            asm.Add(PowerPcAsm.lwz(4, -0x6600, 13));                                   //   | make "NEW" text invisible
            asm.Add(PowerPcAsm.bl(entryAddr, asm.Count, Scene_Layout_Obj_SetVisible)); //   /
            asm.Add(PowerPcAsm.lwz(3, 0x28, 31));                                      //   \ 
            asm.Add(PowerPcAsm.li(5, 0));                                              //   / make Locked Map Icon "(?)" invisible
            asm.Add(PowerPcAsm.b(entryAddr, asm.Count, returnMakeInvisibleAddr));      //   returnMakeInvisibleAddr
                                                                                       // } else {
            asm.Add(PowerPcAsm.lwz(0, 0x184, 3));                                      //   get map icon type (replaced opcode)
            asm.Add(PowerPcAsm.b(entryAddr, asm.Count, returnContinueAddr));           //   returnContinueAddr
                                                                                       // }
            return(asm);
        }
コード例 #2
0
        private List <UInt32> writeProcStopEventSquareRoutine(AddressMapper addressMapper, VAVAddr forceVentureCardVariable, VAVAddr routineStartAddress)
        {
            PowerPcAsm.Pair16Bit v            = PowerPcAsm.make16bitValuePair((UInt32)forceVentureCardVariable);
            var gameProgressChangeModeRoutine = addressMapper.toVersionAgnosticAddress((BSVAddr)0x800c093c);
            var endOfSwitchCase = addressMapper.toVersionAgnosticAddress((BSVAddr)0x800fac38);

            var asm = new List <UInt32>();

            asm.Add(PowerPcAsm.lwz(3, 0x188, 28));                                                 // \
            asm.Add(PowerPcAsm.lwz(3, 0x74, 3));                                                   // / r3_place = gameChara.currentPlace
            asm.Add(PowerPcAsm.lbz(6, 0x18, 3));                                                   // | r6_ventureCardId = r3_place.districtId

            asm.Add(PowerPcAsm.lis(3, v.upper16Bit));                                              // \
            asm.Add(PowerPcAsm.addi(3, 3, v.lower16Bit));                                          // | forceVentureCardVariable <- r6_ventureCardId
            asm.Add(PowerPcAsm.stw(6, 0x0, 3));                                                    // /

            asm.Add(PowerPcAsm.lwz(3, 0x18, 20));                                                  // \ lwz r3,0x18(r20)
            asm.Add(PowerPcAsm.li(4, 0x1f));                                                       // | li r4,0x1f  (the GameProgress mode id 0x1f is for executing a venture card)
            asm.Add(PowerPcAsm.li(5, -0x1));                                                       // | li r5,-0x1
            asm.Add(PowerPcAsm.li(6, -0x1));                                                       // | li r6,-0x1
            asm.Add(PowerPcAsm.li(7, 0x0));                                                        // | li r7,0x0
            asm.Add(PowerPcAsm.bl(routineStartAddress, asm.Count, gameProgressChangeModeRoutine)); // | bl Game::GameProgress::changeMode
            asm.Add(PowerPcAsm.b(routineStartAddress, asm.Count, endOfSwitchCase));                // / goto end of switch case
            return(asm);
        }
コード例 #3
0
        private List <UInt32> writeSubroutineGetMapsInZone(AddressMapper addressMapper, List <MapDescriptor> mapDescriptors, VAVAddr mapSetZoneOrderTable, VAVAddr entryAddr, VAVAddr returnAddr)
        {
            PowerPcAsm.Pair16Bit v = PowerPcAsm.make16bitValuePair((UInt32)mapSetZoneOrderTable);
            // precondition:  r5  MapSet
            //               r29  _ZONE_TYPE
            //               r30  int* array containing map ids
            //                r3,r4,r6,r7,r31  unused
            // postcondition: r3  num maps (must be same as in SubroutineGetNumMapsInZone)
            var asm    = new List <UInt32>();
            var asm_l2 = new List <UInt32>();
            var asm_l3 = new List <UInt32>();

            asm.Add(PowerPcAsm.li(3, 0));
            var mapSets = (from m in mapDescriptors where m.MapSet != -1 orderby m.MapSet select m.MapSet).Distinct();

            foreach (var mapSet in mapSets)
            {
                asm.Add(PowerPcAsm.cmpwi(5, mapSet));
                var zones = (from m in mapDescriptors where m.MapSet == mapSet && m.Zone != -1 orderby m.Zone select m.Zone).Distinct();
                asm_l2.Clear();
                foreach (var zone in zones)
                {
                    asm_l2.Add(PowerPcAsm.cmpwi(29, zone));
                    IOrderedEnumerable <MapDescriptor> maps;
                    if (zone == 0)
                    {
                        maps = from m in mapDescriptors where m.MapSet == mapSet && m.Zone == 1 orderby m.Order select m;
                    }
                    else if (zone == 1)
                    {
                        maps = from m in mapDescriptors where m.MapSet == mapSet && m.Zone == 0 orderby m.Order select m;
                    }
                    else
                    {
                        maps = from m in mapDescriptors where m.MapSet == mapSet && m.Zone == zone orderby m.Order select m;
                    }
                    short i = 0;
                    asm_l3.Clear();
                    asm_l3.Add(PowerPcAsm.li(3, (short)maps.Count()));
                    foreach (var map in maps)
                    {
                        short mapId         = (short)mapDescriptors.IndexOf(map);
                        var   mapDescriptor = mapDescriptors[i];
                        asm_l3.Add(PowerPcAsm.li(4, mapId));
                        asm_l3.Add(PowerPcAsm.stw(4, i, 30));
                        i += 4;
                    }
                    asm_l2.Add(PowerPcAsm.bne(asm_l3.Count + 1));
                    asm_l2.AddRange(asm_l3);
                }
                asm.Add(PowerPcAsm.bne(asm_l2.Count + 1));
                asm.AddRange(asm_l2);
            }
            asm.Add(PowerPcAsm.b(entryAddr, asm.Count, returnAddr));
            return(asm);
        }
コード例 #4
0
        private List <UInt32> writeSubroutineSkipMapUnlockCheck(AddressMapper addressMapper, VAVAddr entryAddr, VAVAddr returnContinueAddr, VAVAddr returnSkipMapUnlockedCheck)
        {
            // precondition:  r26  is mapid
            //                 r3  is unused
            // postcondition:  r3  is mapid
            var asm = new List <UInt32>();

            asm.Add(PowerPcAsm.or(3, 26, 26));                                         // r3 <- mapid
            asm.Add(PowerPcAsm.cmpwi(3, -1));                                          // mapid == -1 ?
            asm.Add(PowerPcAsm.beq(entryAddr, asm.Count, returnSkipMapUnlockedCheck)); //   goto skipMapUnlockedCheck
            asm.Add(PowerPcAsm.b(entryAddr, asm.Count, returnContinueAddr));           // else goto returnContinueAddr
            return(asm);
        }
コード例 #5
0
        private List <UInt32> writeUploadSimulatedButtonPress(AddressMapper addressMapper, VAVAddr routineStartAddress, VAVAddr returnAddr)
        {
            var asm = new List <UInt32>();
            // 0x804363b4 (4 bytes): force simulated button press
            var forceSimulatedButtonPress = PowerPcAsm.make16bitValuePair((UInt32)addressMapper.toVersionAgnosticAddress((BSVAddr)0x804363b4));
            var pressedButtonsBitArray    = PowerPcAsm.make16bitValuePair((UInt32)addressMapper.toVersionAgnosticAddress((BSVAddr)0x8078C880));

            asm.Add(PowerPcAsm.lis(6, forceSimulatedButtonPress.upper16Bit));                // \
            asm.Add(PowerPcAsm.addi(6, 6, forceSimulatedButtonPress.lower16Bit));            // / r6 <- &forceSimulatedButtonPress
            asm.Add(PowerPcAsm.lis(7, pressedButtonsBitArray.upper16Bit));                   // \
            asm.Add(PowerPcAsm.addi(7, 7, pressedButtonsBitArray.lower16Bit));               // / r7 <- &pressedButtonsBitArray
            asm.Add(PowerPcAsm.lwz(0, 0x0, 6));                                              // r0 <- forceSimulatedButtonPress
            asm.Add(PowerPcAsm.cmpwi(0, 0x0));                                               // if (forceSimulatedButtonPress != 0)
            asm.Add(PowerPcAsm.beq(4));                                                      // {
            asm.Add(PowerPcAsm.stw(0, 0x0, 7));                                              //   pressedButtonsBitArray <- forceSimulatedButtonPress
            asm.Add(PowerPcAsm.li(0, 0x0));                                                  //   \ 
            asm.Add(PowerPcAsm.stw(0, 0x0, 6));                                              //   / forceSimulatedButtonPress <- 0
                                                                                             // }
            asm.Add(PowerPcAsm.lwz(0, 0x4, 3));                                              // *replaced opcode*
            asm.Add(PowerPcAsm.b(routineStartAddress, asm.Count, returnAddr));               // return

            return(asm);
        }
コード例 #6
0
        private List <UInt32> writeGetDescriptionForCustomSquareRoutine(AddressMapper addressMapper, VAVAddr routineStartAddress)
        {
            var asm = new List <UInt32>();
            var gameUiTextGetString  = addressMapper.toVersionAgnosticAddress((BSVAddr)0x800f78dc);
            var gameUiTextGetCardMsg = addressMapper.toVersionAgnosticAddress((BSVAddr)0x800f837c);
            var gameBoard            = PowerPcAsm.make16bitValuePair((UInt32)addressMapper.toVersionAgnosticAddress((BSVAddr)0x8054d018));

            asm.Add(PowerPcAsm.lis(7, gameBoard.upper16Bit));                                //
            asm.Add(PowerPcAsm.addi(7, 7, gameBoard.lower16Bit));                            // r7 <- start of gameboard table containing all squares
            asm.Add(PowerPcAsm.mulli(8, 24, 0x54));                                          // r8 <- squareId * 0x54 (the size of each square)
            asm.Add(PowerPcAsm.add(6, 7, 8));                                                // r6 <- the current square
            asm.Add(PowerPcAsm.lbz(8, 0x4d, 6));                                             // r8 <- square.squareType
            asm.Add(PowerPcAsm.cmpwi(8, 0x2e));                                              // if(square.squareType == 0x2e)
            asm.Add(PowerPcAsm.bne(3));                                                      // {
            asm.Add(PowerPcAsm.lbz(4, 0x18, 6));                                             //   r4 <- square.district_color
            asm.Add(PowerPcAsm.b(routineStartAddress, asm.Count, gameUiTextGetCardMsg));     //   goto Game::uitext::get_card_message(r4)
                                                                                             // }
            asm.Add(PowerPcAsm.li(6, 0x0));                                                  // \
            asm.Add(PowerPcAsm.li(7, 0x0));                                                  // | No message arguments
            asm.Add(PowerPcAsm.li(8, 0x0));                                                  // /
            asm.Add(PowerPcAsm.b(routineStartAddress, asm.Count, gameUiTextGetString));      // goto Game::uitext::get_string(r4, 0, 0, 0)

            return(asm);
        }
コード例 #7
0
        protected override void writeAsm(EndianBinaryWriter stream, AddressMapper addressMapper, List <MapDescriptor> mapDescriptors)
        {
            var mapIcons = writeIconStrings(mapDescriptors);
            Dictionary <string, VAVAddr> iconTableMap;
            VAVAddr iconTableAddr       = writeIconTable(mapIcons, out iconTableMap);
            VAVAddr mapIconPointerTable = writeMapIconPointerTable(mapDescriptors, iconTableMap);
            ushort  iconCount           = (ushort)iconTableMap.Count;
            short   tableRowCount       = (short)mapDescriptors.Count;

            PowerPcAsm.Pair16Bit v = PowerPcAsm.make16bitValuePair((UInt32)iconTableAddr);
            PowerPcAsm.Pair16Bit w = PowerPcAsm.make16bitValuePair((UInt32)mapIconPointerTable);
            // note: To add custom icons, the following files need to be editted as well:
            // - ui_menu_19_00a.brlyt within game_sequence.arc and within game_sequence_wifi.arc
            // - ui_menu_19_00a_Tag_*.brlan within game_sequence.arc and within game_sequence_wifi.arc

            // custom map icon hack (change it that way that it will call the GetMapDifficulty routine instead of the GetMapOrigin routine
            // the GetMapDifficulty routine is mostly unused by the game and we repurpose it to return the pointer to the pointer of the string of the map icon instead
            // then we go through all map icon pointer pointers and check if it is the same as the one retrieved. If it is then we make it visible, otherwise we set the visibility to false.
            var GetMapDifficulty = addressMapper.toVersionAgnosticAddress((BSVAddr)0x80211da4);

            // bl GetMapOrigin                                     -> bl GetMapDifficulty
            var offset = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e77c);

            stream.Seek(addressMapper.toFileAddress(offset), SeekOrigin.Begin); stream.Write(PowerPcAsm.bl(offset, GetMapDifficulty));
            // cmpw r28,r30                                        -> cmpw r29,r30
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e790), SeekOrigin.Begin); stream.Write(PowerPcAsm.cmpw(29, 30));
            // cmplwi r28,0x12                                     -> cmplwi r28,iconCount
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e7c0), SeekOrigin.Begin); stream.Write(PowerPcAsm.cmplwi(28, iconCount));
            // bl GetMapOrigin                                     -> bl GetMapDifficulty
            offset = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e8a4);
            stream.Seek(addressMapper.toFileAddress(offset), SeekOrigin.Begin); stream.Write(PowerPcAsm.bl(offset, GetMapDifficulty));
            // cmpw r29,r28                                        -> cmpw r30,r28
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e8b8), SeekOrigin.Begin); stream.Write(PowerPcAsm.cmpw(30, 28));
            // cmplwi r29,0x12                                     -> cmplwi r29,iconCount
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e8e8), SeekOrigin.Begin); stream.Write(PowerPcAsm.cmplwi(29, iconCount));
            // bl GetMapOrigin                                     -> bl GetMapDifficulty
            offset = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e824);
            stream.Seek(addressMapper.toFileAddress(offset), SeekOrigin.Begin); stream.Write(PowerPcAsm.bl(offset, GetMapDifficulty));
            // cmplwi r28,0x12                                     -> cmplwi r28,iconCount
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e84c), SeekOrigin.Begin); stream.Write(PowerPcAsm.cmplwi(28, iconCount));
            // r29 <- 0x8047f5c0                                   -> r29 <- iconTableAddr
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e780), SeekOrigin.Begin); stream.Write(PowerPcAsm.lis(29, v.upper16Bit)); stream.Seek(4, SeekOrigin.Current); stream.Write(PowerPcAsm.addi(29, 29, v.lower16Bit));
            // r30 <- 0x8047f5c0                                   -> r30 <- iconTableAddr
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e8a8), SeekOrigin.Begin); stream.Write(PowerPcAsm.lis(30, v.upper16Bit)); stream.Seek(4, SeekOrigin.Current); stream.Write(PowerPcAsm.addi(30, 30, v.lower16Bit));
            // r30 <- 0x8047f5c0                                   -> r30 <- iconTableAddr
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e828), SeekOrigin.Begin); stream.Write(PowerPcAsm.lis(30, v.upper16Bit)); stream.Seek(4, SeekOrigin.Current); stream.Write(PowerPcAsm.addi(30, 30, v.lower16Bit));
            // mr r3,r28                                           -> mr r3,r26
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e94c), SeekOrigin.Begin); stream.Write(PowerPcAsm.mr(3, 26));
            // mr r3,r28                                           -> mr r3,r26
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021e968), SeekOrigin.Begin); stream.Write(PowerPcAsm.mr(3, 26));

            // Modify the GetMapDifficulty routine to retrieve the current map icon addr addr
            // subi r31,r3,0x15                                   ->  nop
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211dc8), SeekOrigin.Begin); stream.Write(PowerPcAsm.nop());
            // cmpwi r31,0x12                                     ->  cmpwi r31,tableRowCount
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211dd4), SeekOrigin.Begin); stream.Write(PowerPcAsm.cmpwi(31, tableRowCount));
            // li r3,0x15                                         ->  nop
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211e4c), SeekOrigin.Begin); stream.Write(PowerPcAsm.nop());
            // mulli r4,r3,0x24                                   ->  mulli r4,r3,0x04
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211e58), SeekOrigin.Begin); stream.Write(PowerPcAsm.mulli(4, 3, 0x04));
            // r3 <- 804363c8                                     ->  r3 <- mapIconPointerTable
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211e5c), SeekOrigin.Begin); stream.Write(PowerPcAsm.lis(3, w.upper16Bit)); stream.Write(PowerPcAsm.addi(3, 3, w.lower16Bit));
            // mulli r0,r31,0x24                                  ->  mulli r0,r31,0x04
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211e64), SeekOrigin.Begin); stream.Write(PowerPcAsm.mulli(0, 31, 0x04));
            // lwz r3,0x1c(r3)                                    ->  lwz r3,0x0(r3)
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80211e78), SeekOrigin.Begin); stream.Write(PowerPcAsm.lwz(3, 0x0, 3));

            // --- Hack to make icons invisible which do not have a map ---
            // -- Init Maps in the map array with -1 --
            var subroutineInitMapIdsForMapIcons = allocate(writeSubroutineInitMapIdsForMapIcons(addressMapper, VAVAddr.NullAddress), "SubroutineInitMapIdsForMapIcons");

            stream.Seek(addressMapper.toFileAddress(subroutineInitMapIdsForMapIcons), SeekOrigin.Begin);
            stream.Write(writeSubroutineInitMapIdsForMapIcons(addressMapper, subroutineInitMapIdsForMapIcons)); // re-write the routine again since now we know where it is located in the main dol
            // increase the array size
            // rlwinm r3,r16,0x2,0x0,0x1d                            -> r3,r16,0x3,0x0,0x1d
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80187794), SeekOrigin.Begin); stream.Write(PowerPcAsm.rlwinm(3, 16, 0x3, 0x0, 0x1d));
            var hijackAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8018779c);

            // cmpwi r3,0x0                                          ->  bl subroutineInitMapIdsForMapIcons
            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin); stream.Write(PowerPcAsm.bl(hijackAddr, subroutineInitMapIdsForMapIcons));
            // mr r24,r3                                             ->  cmpwi r3,0x0
            stream.Write(PowerPcAsm.cmpwi(3, 0));
            // increase the array size
            // rlwinm r3,r16,0x2,0x0,0x1d                            -> r3,r16,0x3,0x0,0x1d
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80187aa4), SeekOrigin.Begin); stream.Write(PowerPcAsm.rlwinm(3, 16, 0x3, 0x0, 0x1d));
            hijackAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x80187aac);
            // cmpwi r3,0x0                                          ->  bl subroutineInitMapIdsForMapIcons
            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin); stream.Write(PowerPcAsm.bl(hijackAddr, subroutineInitMapIdsForMapIcons));
            // mr r24,r3                                             ->  cmpwi r3,0x0
            stream.Write(PowerPcAsm.cmpwi(3, 0));
            // -- if a map id is -1, make the map icon invisible --
            hijackAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e73c);
            var returnContinueAddr                  = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e740);
            var returnMakeInvisibleAddr             = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e808);
            var subroutineMakeNoneMapIconsInvisible = allocate(writeSubroutineMakeNoneMapIconsInvisible(addressMapper, VAVAddr.NullAddress, returnContinueAddr, returnMakeInvisibleAddr), "SubroutineMakeNoneMapIconsInvisibleMultiplayer");

            stream.Seek(addressMapper.toFileAddress(subroutineMakeNoneMapIconsInvisible), SeekOrigin.Begin);
            stream.Write(writeSubroutineMakeNoneMapIconsInvisible(addressMapper, subroutineMakeNoneMapIconsInvisible, returnContinueAddr, returnMakeInvisibleAddr)); // re-write the routine again since now we know where it is located in the main dol
            // lwz r0,0x184(r3)                                      ->  b subroutineMakeNoneMapIconsInvisible
            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin); stream.Write(PowerPcAsm.b(hijackAddr, subroutineMakeNoneMapIconsInvisible));

            // -- if the map id is -1, do not check if it has been unlocked or not ---
            hijackAddr         = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e570);
            returnContinueAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e574);
            var returnSkipMapUnlockedCheck = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8021e5a8);
            var subroutineWriteSubroutineSkipMapUnlockCheck = allocate(writeSubroutineSkipMapUnlockCheck(addressMapper, VAVAddr.NullAddress, returnContinueAddr, returnSkipMapUnlockedCheck), "SubroutineWriteSubroutineSkipMapUnlockCheck");

            stream.Seek(addressMapper.toFileAddress(subroutineWriteSubroutineSkipMapUnlockCheck), SeekOrigin.Begin);
            stream.Write(writeSubroutineSkipMapUnlockCheck(addressMapper, subroutineWriteSubroutineSkipMapUnlockCheck, returnContinueAddr, returnSkipMapUnlockedCheck)); // re-write the routine again since now we know where it is located in the main dol
            // or r3,r26,r26                                      ->  b subroutineWriteSubroutineSkipMapUnlockCheck
            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin); stream.Write(PowerPcAsm.b(hijackAddr, subroutineWriteSubroutineSkipMapUnlockCheck));

            // --- Various Map UI Fixes ---
            // -- if the map index is over the map array size, do not loop around to the first map index again --
            // ble 0x80187e1c                                        ->  b 0x80187e1c
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80187dfc), SeekOrigin.Begin); stream.Write(PowerPcAsm.b(8));
            // -- fix map selection going out of bounds in tour mode --
            // bne 0x80188258                                        ->  nop
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80188230), SeekOrigin.Begin); stream.Write(PowerPcAsm.nop());
        }
コード例 #8
0
        protected override void writeAsm(EndianBinaryWriter stream, AddressMapper addressMapper, List <MapDescriptor> mapDescriptors)
        {
            var tableAddr = writeTable(mapDescriptors);

            // --- Game::GameSequenceDataAdapter::GetNumMapsInZone ---
            var subroutineGetNumMapsInZone = allocate(writeSubroutineGetNumMapsInZone(mapDescriptors), "SubroutineGetNumMapsInZone");
            var hijackAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8020f3ac);

            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin);
            // li r3,0x6 ->  b subroutineGetNumMapsInZone
            stream.Write(PowerPcAsm.b(hijackAddr, subroutineGetNumMapsInZone));

            // --- Game::GameSequenceDataAdapter::GetMapsInZone ---
            hijackAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8020f454);
            var returnAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x8020f554);
            var subroutineGetMapsInZone = allocate(writeSubroutineGetMapsInZone(addressMapper, mapDescriptors, tableAddr, VAVAddr.NullAddress, returnAddr), "SubroutineGetMapsInZone");

            stream.Seek(addressMapper.toFileAddress(subroutineGetMapsInZone), SeekOrigin.Begin);
            stream.Write(writeSubroutineGetMapsInZone(addressMapper, mapDescriptors, tableAddr, subroutineGetMapsInZone, returnAddr)); // re-write the routine again since now we know where it is located in the main dol
            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin);
            // cmpwi r29,0x0 ->  b subroutineGetMapsInZone
            stream.Write(PowerPcAsm.b(hijackAddr, subroutineGetMapsInZone));

            // --- Write Table Meta Information ---
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8020f458), SeekOrigin.Begin);
            stream.Write((uint)tableAddr);
            stream.Write((short)0);
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8020F45E), SeekOrigin.Begin);
            stream.Write((short)mapDescriptors.Count);

            // --- Fix Wifi Map Selection ---
            // bl GameSequenceDataAdapter::GetMapOrigin(r3)                               -> nop
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80185ac4), SeekOrigin.Begin); stream.Write(PowerPcAsm.nop());
            // or r31,r3,r3                                                               -> or r31,r4,r4
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80185ac8), SeekOrigin.Begin); stream.Write(PowerPcAsm.or(31, 4, 4));
            // li r5,0x1                                                                  -> li r5,0x2
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80185b10), SeekOrigin.Begin); stream.Write(PowerPcAsm.li(5, 2));
            // bl GameSequenceDataAdapter::GetMapOrigin(r3)                               -> nop
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8024b1b8), SeekOrigin.Begin); stream.Write(PowerPcAsm.nop());
            // bl GameSequenceDataAdapter::GetMapOrigin(r3)                               -> nop
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x802498a8), SeekOrigin.Begin);
            for (int i = 0; i < 8; i++)
            {
                stream.Write(PowerPcAsm.nop());
            }
            // --- Default selected map button in wifi ---
            // since Standard Mode is selected on default, we use this mapset to find the standard map
            // TODO need asm hack to determine currently selected MapSet and use rather use that ID
            short defaultMap = 0;

            for (short i = 0; i < mapDescriptors.Count; i++)
            {
                var mapDescriptor = mapDescriptors[i];
                if (mapDescriptor.MapSet == 1 && mapDescriptor.Zone == 0 && mapDescriptor.Order == 0)
                {
                    defaultMap = i;
                }
            }
            // 0x9 = Castle Trodain
            // li r3,0x9                                                                  -> li r3,0x9
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8024afc8), SeekOrigin.Begin); stream.Write(PowerPcAsm.li(3, defaultMap));
            // TODO 0x13 is some special handling map id. Need to check what is going on with it
            // li r3,0x13                                                                 -> li r3,0x13
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x80243ae4), SeekOrigin.Begin); stream.Write(PowerPcAsm.li(5, 0x13));
            // --- Fix out of array bounds error when opening tour mode and viewing the zones and having more than 6 maps in a zone ---
            // bl Game::GameSequenceDataAdapter::GetNumMapsInZone    -> li r3,0x6
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021f880), SeekOrigin.Begin); stream.Write(PowerPcAsm.li(3, 0x6));
            // bl Game::GameSequenceDataAdapter::GetNumMapsInZone    -> li r3,0x6
            stream.Seek(addressMapper.toFileAddress((BSVAddr)0x8021ff4c), SeekOrigin.Begin); stream.Write(PowerPcAsm.li(3, 0x6));
        }
コード例 #9
0
        protected override void writeAsm(EndianBinaryWriter stream, AddressMapper addressMapper, List <MapDescriptor> mapDescriptors)
        {
            var hijackAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x802bb120);
            var returnAddr = addressMapper.toVersionAgnosticAddress((BSVAddr)0x802bb124);

            var uploadSimulatedButtonPress = allocate(writeUploadSimulatedButtonPress(addressMapper, (VAVAddr)0, returnAddr), "UploadSimulatedButtonPress");

            stream.Seek(addressMapper.toFileAddress(uploadSimulatedButtonPress), SeekOrigin.Begin);
            stream.Write(writeUploadSimulatedButtonPress(addressMapper, uploadSimulatedButtonPress, returnAddr)); // re-write the routine again since now we know where it is located in the main dol
            // lwz r0,0x4(r3)                                                             -> b uploadSimulatedButtonPress
            stream.Seek(addressMapper.toFileAddress(hijackAddr), SeekOrigin.Begin); stream.Write(PowerPcAsm.b(hijackAddr, uploadSimulatedButtonPress));
        }