コード例 #1
0
        private List <UInt32> writeGetDescriptionForCustomSquareRoutine(AddressMapper addressMapper, VAVAddr routineStartAddress)
        {
            var asm = new List <UInt32>();
            var gameUiTextGetString  = addressMapper.toVersionAgnosticAddress((BSVAddr)0x800f78dc);
            var gameUiTextGetCardMsg = addressMapper.toVersionAgnosticAddress((BSVAddr)0x800f837c);
            var gameBoard            = PowerPcAsm.make16bitValuePair((UInt32)addressMapper.toVersionAgnosticAddress((BSVAddr)0x8054d018));

            asm.Add(PowerPcAsm.lis(7, gameBoard.upper16Bit));                                //
            asm.Add(PowerPcAsm.addi(7, 7, gameBoard.lower16Bit));                            // r7 <- start of gameboard table containing all squares
            asm.Add(PowerPcAsm.mulli(8, 24, 0x54));                                          // r8 <- squareId * 0x54 (the size of each square)
            asm.Add(PowerPcAsm.add(6, 7, 8));                                                // r6 <- the current square
            asm.Add(PowerPcAsm.lbz(8, 0x4d, 6));                                             // r8 <- square.squareType
            asm.Add(PowerPcAsm.cmpwi(8, 0x2e));                                              // if(square.squareType == 0x2e)
            asm.Add(PowerPcAsm.bne(3));                                                      // {
            asm.Add(PowerPcAsm.lbz(4, 0x18, 6));                                             //   r4 <- square.district_color
            asm.Add(PowerPcAsm.b(routineStartAddress, asm.Count, gameUiTextGetCardMsg));     //   goto Game::uitext::get_card_message(r4)
                                                                                             // }
            asm.Add(PowerPcAsm.li(6, 0x0));                                                  // \
            asm.Add(PowerPcAsm.li(7, 0x0));                                                  // | No message arguments
            asm.Add(PowerPcAsm.li(8, 0x0));                                                  // /
            asm.Add(PowerPcAsm.b(routineStartAddress, asm.Count, gameUiTextGetString));      // goto Game::uitext::get_string(r4, 0, 0, 0)

            return(asm);
        }