コード例 #1
0
ファイル: EnumGenerator.cs プロジェクト: akagik/CsvConverter
        public static Field[] GetFieldsFromHeader(CsvData grid)
        {
            var fields = new Field[grid.col];

            for (int i = 0; i < fields.Length; i++)
            {
                fields[i] = new Field();
            }

            // get field names;
            for (int col = 0; col < grid.col; col++)
            {
                string fieldName = grid.Get(0, col);
                fieldName = fieldName.Trim();

                if (fieldName == string.Empty)
                {
                    fields[col].isValid = false;
                    continue;
                }

                fields[col].fieldName = fieldName;
            }

            // set field types;
            for (int col = 0; col < grid.col; col++)
            {
                if (!fields[col].isValid)
                {
                    continue;
                }
                fields[col].typeName = fields[col].fieldName;
            }

            return(fields);
        }
コード例 #2
0
ファイル: EnumGenerator.cs プロジェクト: akagik/CsvConverter
        public static string Generate(string name, CsvData header, CsvData contents)
        {
            Field[] fields = GetFieldsFromHeader(header);

            string classData = "";

            classData += "public enum " + name + "\n";
            classData += "{\n";

            for (int i = 0; i < contents.row; i++)
            {
                int line = i + 2;

#if VERBOSE
                Debug.Log("line:" + line);
#endif

                string eid       = "";
                int    value     = -1;
                bool   isOkEid   = false;
                bool   isOkValue = false;

                for (int j = 0; j < contents.col; j++)
                {
                    Field f = fields[j];
                    if (!f.isValid)
                    {
                        continue;
                    }

                    if (f.fieldName == ID_NAME)
                    {
                        isOkEid = true;
                        eid     = contents.Get(i, j).Trim();
                    }
                    else if (f.fieldName == VALUE_NAME)
                    {
                        isOkValue = true;
                        string vs = contents.Get(i, j).Trim();

                        if (!int.TryParse(vs, out value))
                        {
                            Debug.LogWarningFormat("{0} line {1}: int に変換出来ない値です: \"{2}\"", name, line, vs);
                            isOkValue = false;
                            continue;
                        }
                    }
                }

                if (!isOkEid || !isOkValue)
                {
                    continue;
                }

                classData += string.Format(FIELD_FORMAT, eid, value);
            }

            classData += "}";

            return(classData);
        }
コード例 #3
0
ファイル: CsvLogic.cs プロジェクト: akagik/CsvConverter
        public static Field[] GetFieldsFromHeader(CsvData csv, GlobalCCSettings gSettings)
        {
            CsvData nameHeaders = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1);
            CsvData typeHeaders = csv.Slice(gSettings.rowIndexOfType, gSettings.rowIndexOfType + 1);

            var fields = new Field[csv.col];

            for (int i = 0; i < fields.Length; i++)
            {
                fields[i] = new Field();
            }

            // enabled check
            if (gSettings.rowIndexOfEnabledColumn != -1)
            {
                CsvData enabledHeaders =
                    csv.Slice(gSettings.rowIndexOfEnabledColumn, gSettings.rowIndexOfEnabledColumn + 1);

                for (int col = 0; col < csv.col; col++)
                {
                    string enabledCell = enabledHeaders.Get(0, col);

                    if (!GetEnabledColumn(enabledCell))
                    {
                        fields[col].isValid = false;
                    }
                }
            }

            // get field names;
            for (int col = 0; col < csv.col; col++)
            {
                string fieldName = nameHeaders.Get(0, col);

                fieldName = fieldName.Trim();

                if (fieldName == string.Empty)
                {
                    fields[col].isValid = false;
                    continue;
                }

                fields[col].fieldName = fieldName;
            }

            // set field types;
            for (int col = 0; col < csv.col; col++)
            {
                if (!fields[col].isValid)
                {
                    continue;
                }

                string typeName = typeHeaders.Get(0, col).Trim();

                if (typeName == string.Empty)
                {
                    fields[col].isValid = false;
                    continue;
                }

                fields[col].typeName = typeName;
            }

            return(fields);
        }
コード例 #4
0
 public AssetsGenerator(CsvConverterSettings.Setting _setting, Field[] _fields, CsvData _content)
 {
     setting = _setting;
     fields  = _fields;
     content = _content;
 }
コード例 #5
0
        public static void GenerateCode(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath)
        {
            string    csvPath   = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath);
            TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath);

            if (textAsset == null)
            {
                Debug.LogError("Not found : " + csvPath);
                return;
            }

            string directoryPath = CCLogic.GetFullPath(settingPath, s.destination);

            if (!Directory.Exists(directoryPath))
            {
                Debug.LogError("Not found directory: " + directoryPath);
                return;
            }

            CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings);

            if (s.isEnum)
            {
                CsvData headers  = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1);
                CsvData contents = csv.Slice(gSettings.rowIndexOfEnumContentStart);
                string  code     = EnumGenerator.Generate(s.className, headers, contents);

                string filePath = Path.Combine(directoryPath, s.className + ".cs");
                using (StreamWriter writer = File.CreateText(filePath))
                {
                    writer.WriteLine(code);
                }

                Debug.LogFormat("Create \"{0}\"", filePath);
            }
            else
            {
                Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings);

                if (s.classGenerate)
                {
                    string code =
                        ClassGenerator.GenerateClass(s.className, fields, s.tableGenerate && s.onlyTableCreate);

                    string filePath = Path.Combine(directoryPath, s.className + ".cs");
                    using (StreamWriter writer = File.CreateText(filePath))
                    {
                        writer.WriteLine(code);
                    }

                    Debug.LogFormat("Create \"{0}\"", filePath);
                }

                if (s.tableClassGenerate)
                {
                    int[] keyIndexes = ClassGenerator.FindKeyIndexes(s, fields);

                    string[] keys = s.keys;
                    Field[]  key  = null;
                    if (keyIndexes.Length > 0)
                    {
                        List <Field> keyFieldList = new List <Field>();

                        for (int i = 0; i < keyIndexes.Length; i++)
                        {
                            keyFieldList.Add(fields[keyIndexes[i]]);
                        }

                        key = keyFieldList.ToArray();
                    }

                    string code = ClassGenerator.GenerateTableClass(s, s.tableClassName, key);

                    string filePath = Path.Combine(directoryPath, s.tableClassName + ".cs");
                    using (StreamWriter writer = File.CreateText(filePath))
                    {
                        writer.WriteLine(code);
                    }

                    Debug.LogFormat("Create \"{0}\"", filePath);
                }
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
コード例 #6
0
        public static void CreateAssets(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath)
        {
            string    csvPath   = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath);
            TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath);

            if (textAsset == null)
            {
                Debug.LogError("Not found : " + csvPath);
                return;
            }

            if (s.isEnum)
            {
                return;
            }

            // csv ファイルから読み込み
            CsvData csv      = CsvLogic.GetValidCsvData(textAsset.text, gSettings);
            CsvData contents = csv.Slice(gSettings.rowIndexOfContentStart);

            Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings);

            // アセットを生成する.
            AssetsGenerator assetsGenerator = new AssetsGenerator(s, fields, contents);

            // カスタムアセットタイプを設定する
            // これはプロジェクト固有のアセットをテーブルでセット出来るようにする.
            {
                Type[] customAssetTypes = new Type[gSettings.customAssetTypes.Length];
                for (int i = 0; i < customAssetTypes.Length; i++)
                {
                    if (TryGetTypeWithError(gSettings.customAssetTypes[i], out var type))
                    {
                        customAssetTypes[i] = type;
                    }
                    else
                    {
                        return;
                    }
                }

                assetsGenerator.SetCustomAssetTypes(customAssetTypes);
            }

            // 生成する各要素の class type を取得
            Type assetType;

            if (!TryGetTypeWithError(s.className, out assetType))
            {
                return;
            }

            // class のフィールド名と一致しないものは除外する.
            for (int j = 0; j < fields.Length; j++)
            {
                if (!fields[j].isValid)
                {
                    continue;
                }

                // フィールド名が配列表の場合は [] の部分を削除する
                // 例) names[2] => names
                string    fieldName = fields[j].fieldNameWithoutIndexing;
                FieldInfo info      = assetType.GetField(fieldName);

                if (info == null)
                {
                    Debug.LogWarningFormat("{0} に存在しないフィールド \"{1}\" を無視", s.className, fieldName);
                    fields[j].isValid = false;
                }
            }

            // テーブルを生成する場合は、生成するテーブル class type を取得
            Type tableType = null;

            if (s.tableGenerate)
            {
                if (!TryGetTypeWithError(s.tableClassName, out tableType))
                {
                    return;
                }
            }

            if (s.tableGenerate)
            {
                assetsGenerator.Setup(assetType, tableType, settingPath);
            }
            else
            {
                assetsGenerator.Setup(assetType, settingPath);
            }

            // アセットを作成する.
            for (int i = 0; i < assetsGenerator.contentRowCount; i++)
            {
                int        line       = i + 2 + 1;
                ResultType resultType = assetsGenerator.CreateCsvAssetAt(i);

                if ((resultType & ResultType.SkipNoKey) != 0)
                {
                    Debug.LogWarningFormat("{0} line {1}: key が存在しない行をスキップしました", s.className, line);
                }

                int total = assetsGenerator.contentRowCount;
                if (total <= 10 || i == total - 1 || i % (total / 10) == 0)
                {
                    float progress = (float)i / total;
                    EditorUtility.DisplayProgressBar("Progress", $"Creating {s.className} ({i + 1}/{total})", progress);
                }
            }

            // 結果を出力して保存する.
            var result = assetsGenerator.result;

            if (s.tableGenerate)
            {
                EditorUtility.SetDirty(result.tableInstance);
                Debug.Log($"Create \"{Path.Combine(assetsGenerator.dstFolder, s.tableAssetName)}.asset\"");
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            Debug.Log($"生成された総行数: {result.createdRowCount}");

            if (result.tableInstance != null)
            {
                EditorGUIUtility.PingObject(result.tableInstance.GetInstanceID());
            }

            EditorUtility.ClearProgressBar();
        }