public static Field[] GetFieldsFromHeader(CsvData grid) { var fields = new Field[grid.col]; for (int i = 0; i < fields.Length; i++) { fields[i] = new Field(); } // get field names; for (int col = 0; col < grid.col; col++) { string fieldName = grid.Get(0, col); fieldName = fieldName.Trim(); if (fieldName == string.Empty) { fields[col].isValid = false; continue; } fields[col].fieldName = fieldName; } // set field types; for (int col = 0; col < grid.col; col++) { if (!fields[col].isValid) { continue; } fields[col].typeName = fields[col].fieldName; } return(fields); }
public static string Generate(string name, CsvData header, CsvData contents) { Field[] fields = GetFieldsFromHeader(header); string classData = ""; classData += "public enum " + name + "\n"; classData += "{\n"; for (int i = 0; i < contents.row; i++) { int line = i + 2; #if VERBOSE Debug.Log("line:" + line); #endif string eid = ""; int value = -1; bool isOkEid = false; bool isOkValue = false; for (int j = 0; j < contents.col; j++) { Field f = fields[j]; if (!f.isValid) { continue; } if (f.fieldName == ID_NAME) { isOkEid = true; eid = contents.Get(i, j).Trim(); } else if (f.fieldName == VALUE_NAME) { isOkValue = true; string vs = contents.Get(i, j).Trim(); if (!int.TryParse(vs, out value)) { Debug.LogWarningFormat("{0} line {1}: int に変換出来ない値です: \"{2}\"", name, line, vs); isOkValue = false; continue; } } } if (!isOkEid || !isOkValue) { continue; } classData += string.Format(FIELD_FORMAT, eid, value); } classData += "}"; return(classData); }
public static Field[] GetFieldsFromHeader(CsvData csv, GlobalCCSettings gSettings) { CsvData nameHeaders = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1); CsvData typeHeaders = csv.Slice(gSettings.rowIndexOfType, gSettings.rowIndexOfType + 1); var fields = new Field[csv.col]; for (int i = 0; i < fields.Length; i++) { fields[i] = new Field(); } // enabled check if (gSettings.rowIndexOfEnabledColumn != -1) { CsvData enabledHeaders = csv.Slice(gSettings.rowIndexOfEnabledColumn, gSettings.rowIndexOfEnabledColumn + 1); for (int col = 0; col < csv.col; col++) { string enabledCell = enabledHeaders.Get(0, col); if (!GetEnabledColumn(enabledCell)) { fields[col].isValid = false; } } } // get field names; for (int col = 0; col < csv.col; col++) { string fieldName = nameHeaders.Get(0, col); fieldName = fieldName.Trim(); if (fieldName == string.Empty) { fields[col].isValid = false; continue; } fields[col].fieldName = fieldName; } // set field types; for (int col = 0; col < csv.col; col++) { if (!fields[col].isValid) { continue; } string typeName = typeHeaders.Get(0, col).Trim(); if (typeName == string.Empty) { fields[col].isValid = false; continue; } fields[col].typeName = typeName; } return(fields); }
public AssetsGenerator(CsvConverterSettings.Setting _setting, Field[] _fields, CsvData _content) { setting = _setting; fields = _fields; content = _content; }
public static void GenerateCode(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath) { string csvPath = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath); TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath); if (textAsset == null) { Debug.LogError("Not found : " + csvPath); return; } string directoryPath = CCLogic.GetFullPath(settingPath, s.destination); if (!Directory.Exists(directoryPath)) { Debug.LogError("Not found directory: " + directoryPath); return; } CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings); if (s.isEnum) { CsvData headers = csv.Slice(gSettings.rowIndexOfName, gSettings.rowIndexOfName + 1); CsvData contents = csv.Slice(gSettings.rowIndexOfEnumContentStart); string code = EnumGenerator.Generate(s.className, headers, contents); string filePath = Path.Combine(directoryPath, s.className + ".cs"); using (StreamWriter writer = File.CreateText(filePath)) { writer.WriteLine(code); } Debug.LogFormat("Create \"{0}\"", filePath); } else { Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings); if (s.classGenerate) { string code = ClassGenerator.GenerateClass(s.className, fields, s.tableGenerate && s.onlyTableCreate); string filePath = Path.Combine(directoryPath, s.className + ".cs"); using (StreamWriter writer = File.CreateText(filePath)) { writer.WriteLine(code); } Debug.LogFormat("Create \"{0}\"", filePath); } if (s.tableClassGenerate) { int[] keyIndexes = ClassGenerator.FindKeyIndexes(s, fields); string[] keys = s.keys; Field[] key = null; if (keyIndexes.Length > 0) { List <Field> keyFieldList = new List <Field>(); for (int i = 0; i < keyIndexes.Length; i++) { keyFieldList.Add(fields[keyIndexes[i]]); } key = keyFieldList.ToArray(); } string code = ClassGenerator.GenerateTableClass(s, s.tableClassName, key); string filePath = Path.Combine(directoryPath, s.tableClassName + ".cs"); using (StreamWriter writer = File.CreateText(filePath)) { writer.WriteLine(code); } Debug.LogFormat("Create \"{0}\"", filePath); } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }
public static void CreateAssets(CsvConverterSettings.Setting s, GlobalCCSettings gSettings, string settingPath) { string csvPath = CCLogic.GetFilePathRelativesToAssets(settingPath, s.csvFilePath); TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(csvPath); if (textAsset == null) { Debug.LogError("Not found : " + csvPath); return; } if (s.isEnum) { return; } // csv ファイルから読み込み CsvData csv = CsvLogic.GetValidCsvData(textAsset.text, gSettings); CsvData contents = csv.Slice(gSettings.rowIndexOfContentStart); Field[] fields = CsvLogic.GetFieldsFromHeader(csv, gSettings); // アセットを生成する. AssetsGenerator assetsGenerator = new AssetsGenerator(s, fields, contents); // カスタムアセットタイプを設定する // これはプロジェクト固有のアセットをテーブルでセット出来るようにする. { Type[] customAssetTypes = new Type[gSettings.customAssetTypes.Length]; for (int i = 0; i < customAssetTypes.Length; i++) { if (TryGetTypeWithError(gSettings.customAssetTypes[i], out var type)) { customAssetTypes[i] = type; } else { return; } } assetsGenerator.SetCustomAssetTypes(customAssetTypes); } // 生成する各要素の class type を取得 Type assetType; if (!TryGetTypeWithError(s.className, out assetType)) { return; } // class のフィールド名と一致しないものは除外する. for (int j = 0; j < fields.Length; j++) { if (!fields[j].isValid) { continue; } // フィールド名が配列表の場合は [] の部分を削除する // 例) names[2] => names string fieldName = fields[j].fieldNameWithoutIndexing; FieldInfo info = assetType.GetField(fieldName); if (info == null) { Debug.LogWarningFormat("{0} に存在しないフィールド \"{1}\" を無視", s.className, fieldName); fields[j].isValid = false; } } // テーブルを生成する場合は、生成するテーブル class type を取得 Type tableType = null; if (s.tableGenerate) { if (!TryGetTypeWithError(s.tableClassName, out tableType)) { return; } } if (s.tableGenerate) { assetsGenerator.Setup(assetType, tableType, settingPath); } else { assetsGenerator.Setup(assetType, settingPath); } // アセットを作成する. for (int i = 0; i < assetsGenerator.contentRowCount; i++) { int line = i + 2 + 1; ResultType resultType = assetsGenerator.CreateCsvAssetAt(i); if ((resultType & ResultType.SkipNoKey) != 0) { Debug.LogWarningFormat("{0} line {1}: key が存在しない行をスキップしました", s.className, line); } int total = assetsGenerator.contentRowCount; if (total <= 10 || i == total - 1 || i % (total / 10) == 0) { float progress = (float)i / total; EditorUtility.DisplayProgressBar("Progress", $"Creating {s.className} ({i + 1}/{total})", progress); } } // 結果を出力して保存する. var result = assetsGenerator.result; if (s.tableGenerate) { EditorUtility.SetDirty(result.tableInstance); Debug.Log($"Create \"{Path.Combine(assetsGenerator.dstFolder, s.tableAssetName)}.asset\""); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Debug.Log($"生成された総行数: {result.createdRowCount}"); if (result.tableInstance != null) { EditorGUIUtility.PingObject(result.tableInstance.GetInstanceID()); } EditorUtility.ClearProgressBar(); }