public NetworkMode WritePacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { stream.WriteInt32(EntityId); stream.WritePosition(Location); return mode; }
public NetworkMode WritePacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { stream.WriteVarInt(EntityId); stream.WriteString(Title); stream.WritePosition(Location); stream.WriteUInt8(Direction); return mode; }
public NetworkMode WritePacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { stream.WritePosition(Location); stream.WriteVarInt(BlockType); return mode; }