//Initializes the game for each level. void InitGame() { doingSetup = true; levelImage = GameObject.Find("LevelImage"); levelText = GameObject.Find("LevelText").GetComponent <Text> (); hiScoreText = GameObject.Find("HiScoreText").GetComponent <Text> (); hiscoreValue = GameObject.Find("HiScoreValue").GetComponent <Text> (); jugar = GameObject.Find("Jugar").GetComponent <Text> (); menu = GameObject.Find("Menu").GetComponent <Text> (); levelText.text = "Day " + level; levelImage.SetActive(true); hiScoreText.text = ""; hiscoreValue.text = ""; jugar.text = ""; menu.text = ""; Invoke("HideLevelImage", levelStartDelay); enemies.Clear(); //Call the SetupScene function of the BoardManager script, pass it current level number. boardScript.SetupScene(level); }
//Initializes the game for each level. public void InitGame() { //While doingSetup is true the player can't move, prevent player from moving while title card is up. doingSetup = true; //Get a reference to our image LevelImage by finding it by name. levelImage = GameObject.Find("LevelImage"); //Get a reference to our text LevelText's text component by finding it by name and calling GetComponent. levelText = GameObject.Find("LevelText").GetComponent <Text>(); //Set the text of levelText to the string "Day" and append the current level number. levelText.text = "Day " + level; //Set levelImage to active blocking player's view of the game board during setup. levelImage.SetActive(true); //Call the HideLevelImage function with a delay in seconds of levelStartDelay. Invoke("HideLevelImage", levelStartDelay); //Clear any Enemy objects in our List to prepare for next level. enemies.Clear(); //Call the SetupScene function of the BoardManager script, pass it current level number. boardScript.SetupScene(level); }
//Initializes the game for each level. void InitGame() { boardScript.SetupScene(level); }
//Initializes the game for each level. void InitGame() { //Call the SetupScene function of the BoardManager script, pass it current level number. boardScript.SetupScene(level); }
static private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1) { instance.SetupScene(GameManager.instance.level); }