public void enterDungeon() { dungeonScript.StartDungeon(); boardScript.SetDungeonBoard(dungeonScript.gridPositions, dungeonScript.maxBound, dungeonScript.endPos); playerScript.dungeonTransition = false; }
public void enterDungeon() { dungeonScript.StartDungeon(); boardScript.SetDungeonBoard(dungeonScript.gridPositions, dungeonScript.maxBound, dungeonScript.endPos); playerScript.dungeonTransition = false; }