private string MakeAndRecordSettlementCmdDesign(Player owner, string unitName, int cmsPerCmd, Formation formation) { string designName = GetUniqueCmdDesignName(); var passiveCmStats = _availablePassiveCountermeasureStats.Shuffle().Take(cmsPerCmd); SettlementCmdStat cmdStat = MakeSettlementCmdStat(unitName, formation); SettlementCmdDesign design = new SettlementCmdDesign(owner, designName, passiveCmStats, cmdStat); _gameMgr.PlayersDesigns.Add(design); return designName; }
public void Add(SettlementCmdDesign design) { Player player = design.Player; string designName = design.DesignName; var designsByName = _settlementCmdDesignsLookup[player]; D.Assert(!designsByName.ContainsKey(designName)); designsByName.Add(designName, design); //D.Log("{0} added {1} {2} for {3}.", GetType().Name, design.GetType().Name, designName, player); }