private string MakeAndRecordSettlementCmdDesign(Player owner, string unitName, int cmsPerCmd, Formation formation) {
     string designName = GetUniqueCmdDesignName();
     var passiveCmStats = _availablePassiveCountermeasureStats.Shuffle().Take(cmsPerCmd);
     SettlementCmdStat cmdStat = MakeSettlementCmdStat(unitName, formation);
     SettlementCmdDesign design = new SettlementCmdDesign(owner, designName, passiveCmStats, cmdStat);
     _gameMgr.PlayersDesigns.Add(design);
     return designName;
 }
Exemplo n.º 2
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 public void Add(SettlementCmdDesign design) {
     Player player = design.Player;
     string designName = design.DesignName;
     var designsByName = _settlementCmdDesignsLookup[player];
     D.Assert(!designsByName.ContainsKey(designName));
     designsByName.Add(designName, design);
     //D.Log("{0} added {1} {2} for {3}.", GetType().Name, design.GetType().Name, designName, player);
 }