public CCAmplitudeActionState(CCAmplitudeAction action, CCNode target) : base(action, target) { Amplitude = action.Amplitude; AmplitudeRate = 1.0f; }
public CCDeccelAmplitude(CCAmplitudeAction action, float duration, float deccRate = 1.0f) : base(action, duration, deccRate) { }
public CCAmplitudeActionState (CCAmplitudeAction action, CCNode target) : base (action, target) { Amplitude = action.Amplitude; AmplitudeRate = 1.0f; }
public CCAccelDeccelAmplitude (CCAmplitudeAction action, float duration, float accDeccRate = 1.0f) : base (action, duration, accDeccRate) { }
public CCAccelAmplitude(CCAmplitudeAction pAction, float duration, float accelRate = 1.0f) : base(duration) { Rate = accelRate; OtherAction = pAction; }
public CCAccelAmplitude (CCAmplitudeAction pAction, float duration, float accelRate = 1.0f) : base (duration) { Rate = accelRate; OtherAction = pAction; }