public CCAmplitudeActionState(CCAmplitudeAction action, CCNode target) : base(action, target)
 {
     Amplitude     = action.Amplitude;
     AmplitudeRate = 1.0f;
 }
 public CCDeccelAmplitude(CCAmplitudeAction action, float duration, float deccRate = 1.0f)
     : base(action, duration, deccRate)
 {
 }
Esempio n. 3
0
 public CCAmplitudeActionState (CCAmplitudeAction action, CCNode target) : base (action, target)
 {
     Amplitude = action.Amplitude;
     AmplitudeRate = 1.0f;
 }
Esempio n. 4
0
		public CCAccelDeccelAmplitude (CCAmplitudeAction action, float duration, float accDeccRate = 1.0f)
            : base (action, duration, accDeccRate)
		{
		}
 public CCAccelAmplitude(CCAmplitudeAction pAction, float duration, float accelRate = 1.0f) : base(duration)
 {
     Rate        = accelRate;
     OtherAction = pAction;
 }
Esempio n. 6
0
 public CCAccelAmplitude (CCAmplitudeAction pAction, float duration, float accelRate = 1.0f) : base (duration)
 {
     Rate = accelRate;
     OtherAction = pAction;
 }