public void InitializeGame() { for (int i = 0; i < Board.GetLength(1); i++) { Board[6, i] = new Pawn(Color.White); } Board[7, 0] = new Rook(Color.White); Board[7, 1] = new Knight(Color.White); Board[7, 2] = new Bishop(Color.White); Board[7, 3] = new Queen(Color.White); Board[7, 4] = new King(Color.White); Board[7, 5] = new Bishop(Color.White); Board[7, 6] = new Knight(Color.White); Board[7, 7] = new Rook(Color.White); for (int i = 0; i < Board.GetLength(1); i++) { Board[1, i] = new Pawn(Color.Black); } Board[0, 0] = new Rook(Color.Black); Board[0, 1] = new Knight(Color.Black); Board[0, 2] = new Bishop(Color.Black); Board[0, 3] = new Queen(Color.Black); Board[0, 4] = new King(Color.Black); Board[0, 5] = new Bishop(Color.Black); Board[0, 6] = new Knight(Color.Black); Board[0, 7] = new Rook(Color.Black); }