/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); board.Draw(spriteBatch); for (int x = 0; x < 8; x++) { pawnWhite[x].Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); }