コード例 #1
0
ファイル: Engine.cs プロジェクト: jskubick/ChessCore
        public void AiPonderMove()
        {
            Thinking = true;

            /* Fix added to prevent premature declaration of checkmate against computer's king.
             *
             * The original version only looked at squares that were available for the black king to move to PRIOR to white's latest move.
             * So... suppose you had a situation like this:
             *	r4r2/pppb1p1k/8/3p2Q1/q4P2/2np4/6PP/5RK1/ w - 0 27
             *  ... and moved the white queen from G5 to H5.
             *	At the start of white's move, the black king has 5 possible moves... 4 of which are attackable by white, and noted by
             *	GenerateValidMoves in WhiteAttackBoard[]. When AiPonderMove executes, it immediately eliminates those 4 squares as options
             *	for the black king, even though 2 of them are now safe because no white piece can attack them. However, square 7 is now
             *	directly in the queen's attack path, so it's eliminated as an option as well. Boom, premature checkmate... game over.
             *
             *	The time it takes to regenerate the valid moves is nontrivial under Android. To improve performance,
             *	my fix regenerates the valid moves ONLY when it might prevent a game-ending premature declaration
             *	of checkmate, unless the difficulty is set to Hard or VeryHard (in which case it runs every time).
             *	Even a novice player is likely to get confused if the engine declares checkmate for no apparent reason,
             *	but the bug's more insidious manifestations at the two easiest difficulty levels help to make the computer a tiny bit easier
             *	to beat by giving it a blind spot that a player can exploit, the same way HUMAN opponents have blind spots and weaknesses of their own.
             */
            if (ChessBoard.BlackMate || ChessBoard.WhiteMate || (GameDifficulty == Difficulty.VeryHard) || (GameDifficulty == Difficulty.Hard))
            {
                ChessBoard.BlackMate = false;
                ChessBoard.WhiteMate = false;
                PieceValidMoves.GenerateValidMoves(ChessBoard);
            }

            NodesSearched = 0;

            var resultBoards = new ResultBoards();

            resultBoards.Positions = new List <Board>();

            if (CheckForMate(WhoseMove, ref ChessBoard))
            {
                Thinking = false;
                return;
            }

            MoveContent bestMove = new MoveContent();

            //If there is no playbook move search for the best move
            if (FindPlayBookMove(ref bestMove, ChessBoard, OpeningBook) == false ||
                ChessBoard.FiftyMove > 45 || ChessBoard.RepeatedMove >= 2)
            {
                if (FindPlayBookMove(ref bestMove, ChessBoard, CurrentGameBook) == false ||
                    ChessBoard.FiftyMove > 45 || ChessBoard.RepeatedMove >= 2)
                {
                    bestMove = Search.IterativeSearch(ChessBoard, PlyDepthSearched, ref NodesSearched, ref NodesQuiessence, ref pvLine, ref PlyDepthReached, ref RootMovesSearched, CurrentGameBook);
                }
            }

            //Make the move
            PreviousChessBoard = new Board(ChessBoard);

            RootMovesSearched = (byte)resultBoards.Positions.Count;

            Board.MovePiece(ChessBoard, bestMove.MovingPiecePrimary.SrcPosition, bestMove.MovingPiecePrimary.DstPosition, ChessPieceType.Queen);

            ChessBoard.LastMove.GeneratePGNString(ChessBoard);

            FileIO.SaveCurrentGameMove(ChessBoard, PreviousChessBoard, CurrentGameBook, bestMove);

            for (byte x = 0; x < 64; x++)
            {
                Square sqr = ChessBoard.Squares[x];

                if (sqr.Piece == null)
                {
                    continue;
                }

                sqr.Piece.DefendedValue = 0;
                sqr.Piece.AttackedValue = 0;
            }

            PieceValidMoves.GenerateValidMoves(ChessBoard);
            Evaluation.EvaluateBoardScore(ChessBoard);

            PieceTakenAdd(ChessBoard.LastMove);

            MoveHistory.Push(ChessBoard.LastMove);

            if (CheckForMate(WhoseMove, ref ChessBoard))
            {
                Thinking = false;

                if (ChessBoard.WhiteMate || ChessBoard.BlackMate)
                {
                    LastMove.PgnMove += "#";
                }

                return;
            }

            if (ChessBoard.WhiteCheck || ChessBoard.BlackCheck)
            {
                LastMove.PgnMove += "+";
            }

            Thinking = false;
        }
コード例 #2
0
ファイル: Engine.cs プロジェクト: AhmadSElsayed/ChessEngine
 private static bool CheckForMate(ChessPieceColor whosTurn, ref Board chessBoard)
 {
     Search.SearchForMate(whosTurn, chessBoard, ref chessBoard.BlackMate, ref chessBoard.WhiteMate, ref chessBoard.StaleMate);
     return(chessBoard.BlackMate || chessBoard.WhiteMate || chessBoard.StaleMate);
 }
コード例 #3
0
        internal static MoveContent IterativeSearchOld(Board examineBoard, ChessEngine.Engine.Engine.TimeSettings gameTimeSettings, ref int nodesSearched, ref int nodesQuiessence, ref string pvLine, BackgroundWorker worker, ref byte plyDepthReached, ref byte rootMovesSearched, List <OpeningMove> currentGameBook)
        {
            Zobrist.MarkAncient();
            MoveContent            moveContent1   = new MoveContent();
            MoveContent            moveContent2   = new MoveContent();
            string                 str1           = "";
            List <Search.Position> positionList1  = new List <Search.Position>();
            ResultBoards           sortValidMoves = Search.GetSortValidMoves(examineBoard);

            rootMovesSearched = (byte)sortValidMoves.Positions.Count;
            int  num1  = 30;
            int  num2  = 40;
            byte depth = 1;

            if (gameTimeSettings == ChessEngine.Engine.Engine.TimeSettings.Moves40In10Minutes)
            {
                num1 = 15;
            }
            else if (gameTimeSettings == ChessEngine.Engine.Engine.TimeSettings.Moves40In20Minutes)
            {
                num1 = 30;
            }
            else if (gameTimeSettings == ChessEngine.Engine.Engine.TimeSettings.Moves40In30Minutes)
            {
                num1 = 45;
            }
            else if (gameTimeSettings == ChessEngine.Engine.Engine.TimeSettings.Moves40In40Minutes)
            {
                num1 = 60;
            }
            else if (gameTimeSettings == ChessEngine.Engine.Engine.TimeSettings.Moves40In60Minutes)
            {
                num1 = 90;
            }
            else if (gameTimeSettings == ChessEngine.Engine.Engine.TimeSettings.Moves40In90Minutes)
            {
                num1 = 135;
            }
            DateTime now = DateTime.Now;

            do
            {
                pvLine = "";
                int num3 = -400000000;
                sortValidMoves.Positions.Sort(new Comparison <Board>(Search.Sort));
                foreach (Board position1 in sortValidMoves.Positions)
                {
                    if (DateTime.Now - now > TimeSpan.FromSeconds((double)num1))
                    {
                        pvLine = str1;
                        return(moveContent2);
                    }
                    if (worker != null)
                    {
                        worker.ReportProgress((int)((DateTime.Now - now).TotalSeconds / (double)num1 * 100.0));
                    }
                    List <Search.Position> pvLine1 = new List <Search.Position>();
                    int num4 = -Search.AlphaBeta(position1, depth, -400000000, -num3, ref nodesSearched, ref nodesQuiessence, ref pvLine1, true);
                    if (num4 >= (int)short.MaxValue)
                    {
                        pvLine = str1;
                        return(position1.LastMove);
                    }
                    if ((int)examineBoard.RepeatedMove == 2)
                    {
                        string str2 = Board.Fen(true, position1);
                        foreach (OpeningMove openingMove in currentGameBook)
                        {
                            if (openingMove.EndingFEN == str2)
                            {
                                num4 = 0;
                                break;
                            }
                        }
                    }
                    position1.Score = num4;
                    if (num4 > num3)
                    {
                        List <Search.Position> positionList2 = new List <Search.Position>();
                        pvLine = position1.LastMove.ToString();
                        foreach (Search.Position position2 in pvLine1)
                        {
                            pvLine = pvLine + " " + position2.ToString();
                            positionList2.Add(position2);
                        }
                        positionList2.Reverse();
                        num3         = num4;
                        moveContent1 = position1.LastMove;
                    }
                }
                moveContent2    = moveContent1;
                str1            = pvLine;
                plyDepthReached = depth;
                ++depth;
            }while (DateTime.Now - now < TimeSpan.FromSeconds((double)num1) && (int)plyDepthReached < 19);
            plyDepthReached = (byte)((uint)plyDepthReached + 1U);
            int num5 = num2 != 1 ? num2 - 1 : 40;

            return(moveContent2);
        }
コード例 #4
0
        private static int Quiescence(Board examineBoard, int alpha, int beta, ref int nodesSearched)
        {
            nodesSearched = nodesSearched + 1;
            Evaluation.EvaluateBoardScore(examineBoard);
            examineBoard.Score = Search.SideToMoveScore(examineBoard.Score, examineBoard.WhoseMove);
            if (examineBoard.Score >= beta)
            {
                return(beta);
            }
            if (examineBoard.Score > alpha)
            {
                alpha = examineBoard.Score;
            }
            List <Search.Position> positionList = examineBoard.WhiteCheck || examineBoard.BlackCheck ? Search.EvaluateMoves(examineBoard, (byte)0) : Search.EvaluateMovesQ(examineBoard);

            if (positionList.Count == 0)
            {
                return(examineBoard.Score);
            }
            positionList.Sort(new Comparison <Search.Position>(Search.Sort));
            foreach (Search.Position position in positionList)
            {
                if (Search.StaticExchangeEvaluation(examineBoard.Squares[(int)position.DstPosition]) < 0)
                {
                    Board board = examineBoard.FastCopy();
                    Board.MovePiece(board, position.SrcPosition, position.DstPosition, ChessPieceType.Queen);
                    PieceValidMoves.GenerateValidMoves(board);
                    if ((!board.BlackCheck || examineBoard.WhoseMove != ChessPieceColor.Black) && (!board.WhiteCheck || examineBoard.WhoseMove != ChessPieceColor.White))
                    {
                        int num = -Search.Quiescence(board, -beta, -alpha, ref nodesSearched);
                        if (num >= beta)
                        {
                            Search.KillerMove[2, 0].SrcPosition = position.SrcPosition;
                            Search.KillerMove[2, 0].DstPosition = position.DstPosition;
                            return(beta);
                        }
                        if (num > alpha)
                        {
                            alpha = num;
                        }
                    }
                }
            }
            return(alpha);
        }
コード例 #5
0
        private static int AlphaBeta(Board examineBoard, byte depth, int alpha, int beta, ref int nodesSearched, ref int nodesQuiessence, ref List <Search.Position> pvLine, bool extended)
        {
            nodesSearched = nodesSearched + 1;
            if ((int)examineBoard.FiftyMove >= 50 || (int)examineBoard.RepeatedMove >= 3)
            {
                return(0);
            }
            int?nullable1 = Zobrist.Search(examineBoard.ZobristHash, depth, alpha, beta);

            if (nullable1.HasValue)
            {
                return(nullable1.Value);
            }
            if ((int)depth == 0)
            {
                if (!extended && examineBoard.BlackCheck || examineBoard.WhiteCheck)
                {
                    ++depth;
                    extended = true;
                }
                else
                {
                    int score = Search.Quiescence(examineBoard, alpha, beta, ref nodesQuiessence);
                    if (score >= beta)
                    {
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, score, Zobrist.NodeType.Beta);
                    }
                    else if (score <= alpha)
                    {
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, score, Zobrist.NodeType.Alpha);
                    }
                    else
                    {
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, score, Zobrist.NodeType.Exact);
                    }
                    return(score);
                }
            }
            Zobrist.NodeType       nodeType = Zobrist.NodeType.Alpha;
            List <Search.Position> moves    = Search.EvaluateMoves(examineBoard, depth);

            if ((examineBoard.WhiteCheck || examineBoard.BlackCheck || moves.Count == 0) && Search.SearchForMate(examineBoard.WhoseMove, examineBoard, ref examineBoard.BlackMate, ref examineBoard.WhiteMate, ref examineBoard.StaleMate))
            {
                if (examineBoard.BlackMate)
                {
                    if (examineBoard.WhoseMove == ChessPieceColor.Black)
                    {
                        return(-32767 - (int)depth);
                    }
                    return((int)short.MaxValue + (int)depth);
                }
                if (!examineBoard.WhiteMate)
                {
                    return(0);
                }
                if (examineBoard.WhoseMove == ChessPieceColor.Black)
                {
                    return((int)short.MaxValue + (int)depth);
                }
                return(-32767 - (int)depth);
            }
            moves.Sort(new Comparison <Search.Position>(Search.Sort));
            foreach (Search.Position position in moves)
            {
                List <Search.Position> pvLine1 = new List <Search.Position>();
                Board board = examineBoard.FastCopy();
                Board.MovePiece(board, position.SrcPosition, position.DstPosition, ChessPieceType.Queen);
                PieceValidMoves.GenerateValidMoves(board);
                if ((!board.BlackCheck || examineBoard.WhoseMove != ChessPieceColor.Black) && (!board.WhiteCheck || examineBoard.WhoseMove != ChessPieceColor.White))
                {
                    int?nullable2 = new int?(-Search.AlphaBeta(board, (byte)((uint)depth - 1U), -beta, -alpha, ref nodesSearched, ref nodesQuiessence, ref pvLine1, extended));
                    int?nullable3 = nullable2;
                    int num1      = beta;
                    if ((nullable3.GetValueOrDefault() >= num1 ? (nullable3.HasValue ? 1 : 0) : 0) != 0)
                    {
                        Search.KillerMove[Search.kIndex, (int)depth].SrcPosition = position.SrcPosition;
                        Search.KillerMove[Search.kIndex, (int)depth].DstPosition = position.DstPosition;
                        Search.kIndex = (Search.kIndex + 1) % 2;
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, nullable2.Value, Zobrist.NodeType.Beta);
                        return(beta);
                    }
                    nullable3 = nullable2;
                    int num2 = alpha;
                    if ((nullable3.GetValueOrDefault() > num2 ? (nullable3.HasValue ? 1 : 0) : 0) != 0)
                    {
                        pvLine1.Insert(0, new Search.Position()
                        {
                            SrcPosition = board.LastMove.MovingPiecePrimary.SrcPosition,
                            DstPosition = board.LastMove.MovingPiecePrimary.DstPosition,
                            Move        = board.LastMove.ToString()
                        });
                        pvLine   = pvLine1;
                        alpha    = nullable2.Value;
                        nodeType = Zobrist.NodeType.Exact;
                    }
                }
            }
            Zobrist.AddEntry(examineBoard.ZobristHash, depth, alpha, nodeType);
            return(alpha);
        }
コード例 #6
0
        internal static MoveContent IterativeSearch(Board examineBoard, byte depth, ref int nodesSearched, ref int nodesQuiessence, ref string pvLine, BackgroundWorker worker, ref byte plyDepthReached, ref byte rootMovesSearched, List <OpeningMove> currentGameBook)
        {
            List <Search.Position> pvLine1 = new List <Search.Position>();
            int num1 = -400000000;

            Zobrist.MarkAncient();
            MoveContent  moveContent    = new MoveContent();
            ResultBoards sortValidMoves = Search.GetSortValidMoves(examineBoard);

            rootMovesSearched = (byte)sortValidMoves.Positions.Count;
            if ((int)rootMovesSearched == 1)
            {
                return(sortValidMoves.Positions[0].LastMove);
            }
            foreach (Board position in sortValidMoves.Positions)
            {
                if (-Search.AlphaBeta(position, (byte)1, -400000000, -num1, ref nodesSearched, ref nodesQuiessence, ref pvLine1, true) >= (int)short.MaxValue)
                {
                    return(position.LastMove);
                }
            }
            int num2 = 0;
            int num3 = -400000000;

            sortValidMoves.Positions.Sort(new Comparison <Board>(Search.Sort));
            --depth;
            plyDepthReached = Search.ModifyDepth(depth, sortValidMoves.Positions.Count);
            foreach (Board position1 in sortValidMoves.Positions)
            {
                ++num2;
                if (worker != null)
                {
                    worker.ReportProgress((int)((Decimal)num2 / (Decimal)sortValidMoves.Positions.Count * new Decimal(100)));
                }
                List <Search.Position> pvLine2 = new List <Search.Position>();
                int num4 = -Search.AlphaBeta(position1, depth, -400000000, -num3, ref nodesSearched, ref nodesQuiessence, ref pvLine2, false);
                if (num4 >= (int)short.MaxValue)
                {
                    return(position1.LastMove);
                }
                if ((int)examineBoard.RepeatedMove == 2)
                {
                    string str = Board.Fen(true, position1);
                    foreach (OpeningMove openingMove in currentGameBook)
                    {
                        if (openingMove.EndingFEN == str)
                        {
                            num4 = 0;
                            break;
                        }
                    }
                }
                position1.Score = num4;
                if (num4 > num3 || num3 == -400000000)
                {
                    pvLine = position1.LastMove.ToString();
                    foreach (Search.Position position2 in pvLine2)
                    {
                        pvLine = pvLine + " " + position2.ToString();
                    }
                    num3        = num4;
                    moveContent = position1.LastMove;
                }
            }
            plyDepthReached = (byte)((uint)plyDepthReached + 1U);
            return(moveContent);
        }