private void SetSkills() { myCharacter.SkillBonuses = myCharacter.SetSkillBonuses(); cbAcrobatics.IsChecked = myCharacter.Acrobatics; cbAnimalHandling.IsChecked = myCharacter.AnimalHandling; cbArcana.IsChecked = myCharacter.Arcana; cbAthletics.IsChecked = myCharacter.Athletics; cbDeception.IsChecked = myCharacter.Deception; cbHistory.IsChecked = myCharacter.History; cbInsight.IsChecked = myCharacter.Insight; cbIntimidation.IsChecked = myCharacter.Intimidation; cbInvestigation.IsChecked = myCharacter.Investigation; cbMedicine.IsChecked = myCharacter.Medicine; cbNature.IsChecked = myCharacter.Nature; cbPerception.IsChecked = myCharacter.Perception; cbPerformance.IsChecked = myCharacter.Performance; cbPersuasion.IsChecked = myCharacter.Persuasion; cbReligion.IsChecked = myCharacter.Religion; cbSlightOfHand.IsChecked = myCharacter.SleightOfHand; cbStealth.IsChecked = myCharacter.Stealth; cbSurvival.IsChecked = myCharacter.Survival; lblAcrobatics.Content = myCharacter.SkillBonuses[0]; lblAnimalHandling.Content = myCharacter.SkillBonuses[1]; lblArcana.Content = myCharacter.SkillBonuses[2]; lblAthletics.Content = myCharacter.SkillBonuses[3]; lblDeception.Content = myCharacter.SkillBonuses[4]; lblHistory.Content = myCharacter.SkillBonuses[5]; lblInsight.Content = myCharacter.SkillBonuses[6]; lblIntimidation.Content = myCharacter.SkillBonuses[7]; lblInvestigation.Content = myCharacter.SkillBonuses[8]; lblMedicine.Content = myCharacter.SkillBonuses[9]; lblNature.Content = myCharacter.SkillBonuses[10]; lblPerception.Content = myCharacter.SkillBonuses[11]; lblPerformance.Content = myCharacter.SkillBonuses[12]; lblPersuasion.Content = myCharacter.SkillBonuses[13]; lblReligion.Content = myCharacter.SkillBonuses[14]; lblSleightOfHand.Content = myCharacter.SkillBonuses[15]; lblStealth.Content = myCharacter.SkillBonuses[16]; lblSurvival.Content = myCharacter.SkillBonuses[17]; }