static void Main(string[] args) { bool isRunning = true; List <Character> CharacterList = new List <Character>(); while (isRunning) { Character character = new Character(); character.ShowNamesFromDataBase(); Console.Clear(); character.RaceSelector(character); character.CharacterNaming(character); Console.WriteLine("All right {0} now its time to roll your stats", character.name); Thread.Sleep(1000); character.StatSelectorAndRolling(character); Console.Clear(); character.ClassSelector(character); character.AlignmentSelector(character); Console.WriteLine("YOUR CHARACTER \n" + "Name: " + character.name + "\n" + "Race: " + character.race + "\n" + "Class: " + character.characterClass + "\n" + "Alignment: " + character.alignment + "\n" + "\n" + "Strength: " + character.strength + "\n" + "Dexterity: " + character.dexterity + "\n" + "Constitution: " + character.constitution + "\n" + "Intelligence: " + character.intelligence + "\n" + "Wisdom: " + character.wisdom + "\n" + "Charisma: " + character.charisma + "\n"); Console.ReadKey(); character.WriteToTxtDocument(character); Console.Clear(); CharacterList.Add(character); character.AddToDatabase(character); character.ListShowing(CharacterList); } }