コード例 #1
0
        internal unsafe void Render(GLContext context)
        {
            if (!_enabled)
            {
                return;
            }

            if (_materials.Count != 0)
            {
                _materials[0].Bind(context, _textureIds);
            }
            else
            {
                return;
            }

            context.glEnable(GLEnableCap.Texture2D);

            foreach (GLPrimitive prim in _primitives)
            {
                prim.Render(context, _textureIds);
            }

            context.glDisable((uint)GLEnableCap.Texture2D);
        }