//protected override void OnHandleDestroyed(EventArgs e) //{ // DisposeContext(); // base.OnHandleDestroyed(e); //} internal protected virtual void OnInit() { _context.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); _context.glClearDepth(1.0f); }
//protected override void OnHandleDestroyed(EventArgs e) //{ // DisposeContext(); // base.OnHandleDestroyed(e); //} internal protected virtual void OnInit() { _context.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); _context.glClearDepth(1.0f); }