private unsafe void ClearTexture(GLContext context) { if (_texId != 0) { uint id = _texId; context.glDeleteTextures(1, &id); _texId = 0; } }
public unsafe void Delete() { if ((_context != null) && (_id != 0)) { uint id = _id; _context.glDeleteTextures(1, &id); _id = 0; _context = null; } }