internal static void Postfix(float numLiters, LiquidQuality quality) { Water.AdjustWaterToWaterSupply(); }
internal static void Postfix() { Water.AdjustWaterToWaterSupply(); }
internal static void Postfix(CookingPotItem __instance) { Water.AdjustWaterToWaterSupply(); }
internal static void Postfix(float volumeLiters) { Water.AdjustWaterToWaterSupply(); }
public static void Postfix() { Water.AdjustWaterToWaterSupply(); }
internal static void Postfix(CookingPotItem __instance) { Water.AdjustWaterToWaterSupply(); ModUtils.GetOrCreateComponent <OverrideCookingState>(__instance).ForceReady = false; }
internal static void Postfix() { //Implementation.Log("Panel_PickWater -- OnTakeWaterComplete"); Water.AdjustWaterToWaterSupply(); }
//this is for a completely separate problem //this adds the water to the bottles after picking it up from a cooking pot private static void Postfix() { Water.AdjustWaterToWaterSupply(); }
internal static void Postfix() { //Implementation.Log("PlayerManager -- OnPurifyWaterComplete"); Water.AdjustWaterToWaterSupply(); }
public static void Prefix(float numLiters, LiquidQuality quality) { Water.AdjustWaterToWaterSupply(); }
public static void Prefix(float volumeLiters) { Water.AdjustWaterToWaterSupply(); }