private static void OnTransfer() { //MelonLoader.MelonLogger.Log("Transfer"); var liquidItem = WaterButtons.currentLiquidItemShowing; if (liquidItem == null) { return; } if (Water.IsEmpty(liquidItem)) // If the selected liquid container is empty. { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_Empty")); GameAudioManager.PlayGUIError(); return; } float spaceAvailable = Water.GetRemainingCapacityEmpty() + Water.GetRemainingCapacity(liquidItem.m_LiquidQuality) - liquidItem.m_LiquidCapacityLiters + liquidItem.m_LiquidLiters; if (Water.IsNone(spaceAvailable)) { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_NoCapacityAvailable")); GameAudioManager.PlayGUIError(); return; } float maximumWaterTransfer = Mathf.Min(spaceAvailable, liquidItem.m_LiquidLiters); GameAudioManager.PlayGuiConfirm(); float refillDuration = Mathf.Max(maximumWaterTransfer * 4, 1); InterfaceManager.m_Panel_GenericProgressBar.Launch(Localization.Get("GAMEPLAY_BWM_TransferingProgress"), refillDuration, 0f, 0f, "Play_SndActionRefuelLantern", null, false, true, new System.Action <bool, bool, float>(OnTransferFinished)); }
private static void OnFill() { //MelonLoader.MelonLogger.Log("Fill"); var liquidItem = WaterButtons.currentLiquidItemShowing; if (liquidItem == null) { return; } if (liquidItem.m_LiquidLiters >= liquidItem.m_LiquidCapacityLiters) //if the container is already full { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_AlreadyFull")); GameAudioManager.PlayGUIError(); return; } //If an empty container held nonpotable water before, we want to fill it with potable water. if (Water.IsEmpty(liquidItem) && liquidItem.m_LiquidQuality == LiquidQuality.NonPotable) { liquidItem.m_LiquidQuality = LiquidQuality.Potable; } //If the current water supply is empty. if (Water.IsNone(Water.GetActual(liquidItem.m_LiquidQuality))) { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_Empty")); GameAudioManager.PlayGUIError(); return; } float maxWaterInBottle = Mathf.Min(Water.GetActual(liquidItem.m_LiquidQuality), liquidItem.m_LiquidCapacityLiters); float maximumWaterRefill = Mathf.Max(maxWaterInBottle - liquidItem.m_LiquidLiters, 0); if (Water.IsNone(maximumWaterRefill)) // If nothing gets transferred. { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_None")); GameAudioManager.PlayGUIError(); return; } GameAudioManager.PlayGuiConfirm(); float refuelDuration = Mathf.Max(maximumWaterRefill * 4, 1); InterfaceManager.m_Panel_GenericProgressBar.Launch(Localization.Get("GAMEPLAY_BWM_FillingProgress"), refuelDuration, 0f, 0f, "Play_SndActionRefuelLantern", null, false, true, new System.Action <bool, bool, float>(OnFillFinished)); }
internal static void Postfix(Panel_PickWater __instance) { if (InputManager.GetEquipPressed(__instance)) { var waterSource = __instance.m_WaterSource; if (!waterSource) { Implementation.LogError("UpdateCapacityInfo: Could not find WaterSource"); return; } if (Water.IsNone(waterSource.m_CurrentLiters)) { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_BWM_Empty")); GameAudioManager.PlayGUIError(); return; } float waterVolumeToDrink = GameManager.GetPlayerManagerComponent().CalculateWaterVolumeToDrink(waterSource.m_CurrentLiters); if (Water.IsNone(waterVolumeToDrink)) { GameAudioManager.PlayGUIError(); HUDMessage.AddMessage(Localization.Get("GAMEPLAY_Youarenotthirsty")); return; } GameAudioManager.PlayGuiConfirm(); WaterSupply waterSupply; if (waterSource.GetQuality() == LiquidQuality.Potable) { waterSupply = __instance.InstantiateWaterSupply(__instance.m_WaterSupply_Potable).m_WaterSupply; } else { waterSupply = __instance.InstantiateWaterSupply(__instance.m_WaterSupply_NonPotable).m_WaterSupply; } waterSupply.m_VolumeInLiters = waterSource.m_CurrentLiters; waterSource.RemoveLiters(waterVolumeToDrink); GameManager.GetPlayerManagerComponent().DrinkFromWaterSupply(waterSupply, waterSupply.m_VolumeInLiters); UnityEngine.Object.Destroy(waterSupply.gameObject); __instance.ExitInterface(); } }
internal static bool Prefix(CookingPotItem __instance) { float waterAmount = __instance.m_LitersWaterBeingBoiled; if (Water.IsNone(waterAmount)) //only applies with water { return(true); } float waterVolumeToDrink = GameManager.GetPlayerManagerComponent().CalculateWaterVolumeToDrink(waterAmount); if (Water.IsNone(waterVolumeToDrink)) // Not thirsty. { HUDMessage.AddMessage(Localization.Get("GAMEPLAY_Youarenotthirsty")); GameAudioManager.PlayGUIError(); return(false); } bool is_ready = __instance.GetCookingState() == CookingPotItem.CookingState.Ready; bool is_not_ready_and_no_fire = __instance.GetCookingState() == CookingPotItem.CookingState.Cooking && !__instance.AttachedFireIsBurning(); if (is_ready || is_not_ready_and_no_fire) //patch applies if ready or if still cooking but no fire. { DrinkFromPot.cookingPot = __instance; DrinkFromPot.OnDrink(); if (Water.IsNone(__instance.m_LitersWaterBeingBoiled)) { return(true); } else { GameManager.GetPlayerManagerComponent().ExitInspectGearMode(false); return(false); } } return(true); }