internal static void Postfix(float numLiters, LiquidQuality quality)
 {
     Water.AdjustWaterToWaterSupply();
 }
Esempio n. 2
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 internal static void Postfix()
 {
     Water.AdjustWaterToWaterSupply();
 }
 internal static void Postfix(CookingPotItem __instance)
 {
     Water.AdjustWaterToWaterSupply();
 }
 internal static void Postfix(float volumeLiters)
 {
     Water.AdjustWaterToWaterSupply();
 }
Esempio n. 5
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 public static void Postfix()
 {
     Water.AdjustWaterToWaterSupply();
 }
        internal static void Postfix(CookingPotItem __instance)
        {
            Water.AdjustWaterToWaterSupply();

            ModUtils.GetOrCreateComponent <OverrideCookingState>(__instance).ForceReady = false;
        }
Esempio n. 7
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 internal static void Postfix()
 {
     //Implementation.Log("Panel_PickWater -- OnTakeWaterComplete");
     Water.AdjustWaterToWaterSupply();
 }
 //this is for a completely separate problem
 //this adds the water to the bottles after picking it up from a cooking pot
 private static void Postfix()
 {
     Water.AdjustWaterToWaterSupply();
 }
 internal static void Postfix()
 {
     //Implementation.Log("PlayerManager -- OnPurifyWaterComplete");
     Water.AdjustWaterToWaterSupply();
 }
 public static void Prefix(float numLiters, LiquidQuality quality)
 {
     Water.AdjustWaterToWaterSupply();
 }
 public static void Prefix(float volumeLiters)
 {
     Water.AdjustWaterToWaterSupply();
 }