/// <summary> /// Draws the deployment screen showing the field and the ships /// that the player can deploy. /// </summary> public static void DrawDeployment() { UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true); //Draw the Left/Right and Up/Down buttons if (_currentDirection == Direction.LeftRight) { SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP); //SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP) //SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP) } else { SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP); //SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP) //SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP) } //DrawShips foreach (ShipName sn in Enum.GetValues(typeof(ShipName))) { int i = 0; i = Convert.ToInt32(sn) - 1; if (i >= 0) { if (sn == _selectedShip) { SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT); // SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT) //Else // SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT) } //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT) //SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT) } } if (GameController.HumanPlayer.ReadyToDeploy) { SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP); //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT) //SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP) } SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP); UtilityFunctions.DrawMessage(); }
// Summary: Draws the game during the attack phase. // Remarks: Isuru - Updated keycodes public static void DrawDiscovery() { const int SCORES_LEFT = 172; const int SHOTS_TOP = 157; const int HITS_TOP = 206; const int SPLASH_TOP = 256; const int BACK_BUTTON_LEFT = 710; const int BACK_BUTTON_TOP = 5; const int BACK_BUTTON_WIDTH = 60; const int TOP_BUTTONS_HEIGHT = 46; //sets parameter to true if the player presses key combination of Shift + C if ((SwinGame.KeyDown(KeyCode.vk_RSHIFT) | SwinGame.KeyDown(KeyCode.vk_LSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c)) { UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true, false); } else { UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true, true); } if (UtilityFunctions.IsMouseInRectangle(BACK_BUTTON_LEFT, BACK_BUTTON_TOP, BACK_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT) && SwinGame.MouseClicked(MouseButton.LeftButton)) { GameController.AddNewState(GameState.ViewingGameMenu); } UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer); UtilityFunctions.DrawMessage(); SwinGame.DrawBitmap(GameResources.GameImage("Back"), BACK_BUTTON_LEFT, BACK_BUTTON_TOP); SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP); SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP); SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP); }
/// <summary> /// Draws the game during the attack phase. /// </summary>s public static void DrawDiscovery() { const int SCORES_LEFT = 172; const int SHOTS_TOP = 157; const int HITS_TOP = 206; const int SPLASH_TOP = 256; if ((SwinGame.KeyDown(KeyCode.vk_LSHIFT) | SwinGame.KeyDown(KeyCode.vk_RSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c)) { UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true); } else { UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false); } UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer); UtilityFunctions.DrawMessage(); SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP); SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP); SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP); }
// Summary: Draws the deployment screen showing the field and the ships that the player can deploy. public static void DrawDeployment() { UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true, false); //Draw the Left/Right and Up/Down buttons if (_currentDirection == Direction.LeftRight) { SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP); //SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP) //SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP) } else { SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP); //SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP) //SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP) } //displays current game difficulty SwinGame.DrawText("Difficulty: " + GameController.AIDifficulty, Color.White, 530, 570); //clear button SwinGame.DrawBitmap(GameResources.GameImage("Clear"), 620, TOP_BUTTONS_TOP); SwinGame.DrawBitmap(GameResources.GameImage("Back"), BACK_BUTTON_LEFT, BACK_BUTTON_TOP); //draw help button SwinGame.DrawBitmap(GameResources.GameImage("Help"), HELP_BUTTON_LEFT, TOP_BUTTONS_TOP); //DrawShips foreach (ShipName sn in Enum.GetValues(typeof(ShipName))) { int i = 0; i = ((int)sn) - 1; if (i >= 0) { if (sn == _selectedShip) { SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT); // SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT) //Else // SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT) } //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT) //SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT) } } if (GameController.HumanPlayer.ReadyToDeploy) { SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP); //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT) //SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP) } SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP); UtilityFunctions.DrawMessage(); if (help_screen) { UtilityFunctions.DrawHelp(new string[] { "Up Arrow: chagen direction of the ships to vertical", "Right Arrow: change direction of ships to horizontal", "Random button: to change position of ships randomly", "Play button : start the game", "Esc key : to esc this mode" }); } //hover placement DeploymentController.ShipOverlay(); }