/// <summary>
        /// Draws the deployment screen showing the field and the ships
        /// that the player can deploy.
        /// </summary>
        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);

            //Draw the Left/Right and Up/Down buttons
            if (_currentDirection == Direction.LeftRight)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }
            else
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }

            //DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i = 0;
                i = Convert.ToInt32(sn) - 1;
                if (i >= 0)
                {
                    if (sn == _selectedShip)
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT);
                        //    SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        //Else
                        //    SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    }

                    //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    //SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
                //SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);

            UtilityFunctions.DrawMessage();
        }
Ejemplo n.º 2
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        // Summary: Draws the game during the attack phase.
        // Remarks: Isuru -  Updated keycodes
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;

            const int BACK_BUTTON_LEFT   = 710;
            const int BACK_BUTTON_TOP    = 5;
            const int BACK_BUTTON_WIDTH  = 60;
            const int TOP_BUTTONS_HEIGHT = 46;



            //sets parameter to true if the player presses key combination of Shift + C
            if ((SwinGame.KeyDown(KeyCode.vk_RSHIFT) | SwinGame.KeyDown(KeyCode.vk_LSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true, false);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true, true);
            }

            if (UtilityFunctions.IsMouseInRectangle(BACK_BUTTON_LEFT, BACK_BUTTON_TOP, BACK_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT) && SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                GameController.AddNewState(GameState.ViewingGameMenu);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawBitmap(GameResources.GameImage("Back"), BACK_BUTTON_LEFT, BACK_BUTTON_TOP);

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Draws the game during the attack phase.
        /// </summary>s
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;

            if ((SwinGame.KeyDown(KeyCode.vk_LSHIFT) | SwinGame.KeyDown(KeyCode.vk_RSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
        }
Ejemplo n.º 4
0
        // Summary: Draws the deployment screen showing the field and the ships that the player can deploy.
        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true, false);

            //Draw the Left/Right and Up/Down buttons
            if (_currentDirection == Direction.LeftRight)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }
            else
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }

            //displays current game difficulty
            SwinGame.DrawText("Difficulty: " + GameController.AIDifficulty, Color.White, 530, 570);

            //clear button
            SwinGame.DrawBitmap(GameResources.GameImage("Clear"), 620, TOP_BUTTONS_TOP);

            SwinGame.DrawBitmap(GameResources.GameImage("Back"), BACK_BUTTON_LEFT, BACK_BUTTON_TOP);

            //draw help button
            SwinGame.DrawBitmap(GameResources.GameImage("Help"), HELP_BUTTON_LEFT, TOP_BUTTONS_TOP);


            //DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i = 0;
                i = ((int)sn) - 1;
                if (i >= 0)
                {
                    if (sn == _selectedShip)
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT);
                        //    SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        //Else
                        //    SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    }

                    //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    //SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
                //SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);
            UtilityFunctions.DrawMessage();

            if (help_screen)
            {
                UtilityFunctions.DrawHelp(new string[] { "Up Arrow: chagen direction of the ships to vertical", "Right Arrow: change direction of ships to horizontal", "Random button: to change position of ships randomly", "Play button : start the game", "Esc key : to esc this mode" });
            }

            //hover placement
            DeploymentController.ShipOverlay();
        }