/// <summary> /// Handles the user SwinGame. /// </summary> /// <remarks> /// Reads key and mouse input and converts these into /// actions for the game to perform. The actions /// performed depend upon the state of the game. /// </remarks> public static void HandleUserInput() { //Read incoming input events SwinGame.ProcessEvents(); switch (CurrentState) { case GameState.ViewingMainMenu: MenuController.HandleMainMenuInput(); break; case GameState.ViewingGameMenu: MenuController.HandleGameMenuInput(); break; case GameState.AlteringSettings: MenuController.HandleSetupMenuInput(); break; case GameState.Deploying: DeploymentController.HandleDeploymentInput(); break; case GameState.Discovering: DiscoveryController.HandleDiscoveryInput(); break; case GameState.EndingGame: EndingGameController.HandleEndOfGameInput(); break; case GameState.ViewingHighScores: HighScoreController.HandleHighScoreInput(); break; } UtilityFunctions.UpdateAnimations(); }