} //InputHandler private void HandleMouseLeftButton(GameTime gTime) { tsTimeSinceLastClick += gTime.ElapsedGameTime; if (tsTimeSinceLastClick >= TimeSpan.FromMilliseconds(250)) { nClicksForDoubleClick = 0; }//if if (mousestatus.LeftButton == ButtonState.Pressed) { if (mssButtonLeft == MsState.ButtonWasReleased) { if (GetMouseX() >= 0 && GetMouseX() <= cG.GetBackBufferWidth()) { if (GetMouseY() >= 0 && GetMouseY() <= cG.GetBackBufferHeight()) { mssButtonLeft = MsState.ButtonWasPressed; nClicksForDoubleClick++; if (nClicksForDoubleClick == 1) { tsTimeSinceLastClick = TimeSpan.Zero; }//if if (nClicksForDoubleClick == 2) { if (tsTimeSinceLastClick < TimeSpan.FromMilliseconds(250)) { nClicksForDoubleClick = 0; mssButtonLeft = MsState.ButtonWasDoublePressed; } //if } //if if (nClicksForDoubleClick == 3) { nClicksForDoubleClick = 0; } } //if } //if } //if else { if (mssButtonLeft == MsState.ButtonWasPressed || mssButtonLeft == MsState.ButtonWasDoublePressed) { mssButtonLeft = MsState.ButtonStillPressed; } //if } //else } //if if (mousestatus.LeftButton == ButtonState.Released) { mssButtonLeft = MsState.ButtonWasReleased; } //if } //HandleMouseLeftButton