}//InputManger public void InputHandler(MouseState mst, GameTime gameTime) { if (!cG.IsActive) { return; } mousestatus = mst; HandleMouseLeftButton(gameTime); if (mssButtonLeft == MsState.ButtonWasPressed) { if (mousestatus.X >= 38 && mousestatus.X <= 702) { if (mousestatus.Y >= 200 && mousestatus.Y <= 296) { cG.CreateBackgroundThread(); } //if } //if } //if } //InputHandler