private async void RpcCaughtByAssistant() { _playerController.SetOnCaughtByAssistant(false); if (isLocalPlayer) { GameManager.Instance.DisableMove(); } await UniTask.Delay(PlayerController.STUN_AMOUNT_SEC * 1000); if (isLocalPlayer) { GameManager.Instance.EnableMove(); } _playerController.SetOnCaughtByAssistant(true); }