private void SetNextLetterCorrect()
        {
            if (IsKeyDown)
            {
                return;
            }
            if (CurrentLetterPosition >= CurrentWordsToType.Length - 1)
            {
                return;
            }
            var firstHalf  = CurrentWordsToType.Substring(0, CurrentLetterPosition + 1);
            var secondHalf = CurrentWordsToType.Substring(CurrentLetterPosition + 1);

            IsKeyDown = true;
            var result = _correctOpenTag + firstHalf + ColorCloseTag + secondHalf;

            DisplayedText.text = result;

            PlayerController.GoodKey();
        }