public PlayState(StateManager managerRef) { manager = managerRef; Debug.Log("Play state"); }
public BeginState(StateManager managerRef) //constructor { manager = managerRef; Debug.Log("Constructing NewGame"); }
public LostState(StateManager sm) : base(sm) { }
public BeginState(StateManager managerRef) { manager = managerRef; Debug.Log("Begin state"); }
protected internal void Deactivate<T>() where T : State { StateManager.StartCorutine(_Deactivate<T>()); }
public DustPlay(StateManager sm) : base(sm) { }