コード例 #1
0
        private void CastRainOnTarget()
        {
            var targetGameObject = NPCUtils.GetTargetGameObject(Owner.Data.targetEntityId);

            if (targetGameObject == null)
            {
                Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, new EntityId(), SimulationSettings.InvalidPosition);
                return;
            }
            if (NPCUtils.IsTargetDefendable(parentBehaviour.gameObject, targetGameObject))
            {
                spellsBehaviour.CastSpell(SpellType.RAIN, targetGameObject.transform.position);
            }
            spellCastFinishDelayCoroutine = parentBehaviour.StartCoroutine(TimerUtils.WaitAndPerform(SimulationSettings.PlayerCastAnimationTime, () => {
                Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, new EntityId(), SimulationSettings.InvalidPosition);
            }));
        }
コード例 #2
0
 public override void Enter()
 {
     targetNavigation.ComponentUpdated     += OnTargetNavigationUpdated;
     checkForNearbyEnemiesOrAlliesCoroutine = parentBehaviour.StartCoroutine(TimerUtils.CallRepeatedly(SimulationSettings.NPCPerceptionRefreshInterval, CheckForNearbyEnemiesOrAllies));
     StartMovingTowardsTarget();
 }