private void CastRainOnTarget() { var targetGameObject = NPCUtils.GetTargetGameObject(Owner.Data.targetEntityId); if (targetGameObject == null) { Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, new EntityId(), SimulationSettings.InvalidPosition); return; } if (NPCUtils.IsTargetDefendable(parentBehaviour.gameObject, targetGameObject)) { spellsBehaviour.CastSpell(SpellType.RAIN, targetGameObject.transform.position); } spellCastFinishDelayCoroutine = parentBehaviour.StartCoroutine(TimerUtils.WaitAndPerform(SimulationSettings.PlayerCastAnimationTime, () => { Owner.TriggerTransition(WizardFSMState.StateEnum.IDLE, new EntityId(), SimulationSettings.InvalidPosition); })); }
public override void Enter() { targetNavigation.ComponentUpdated += OnTargetNavigationUpdated; checkForNearbyEnemiesOrAlliesCoroutine = parentBehaviour.StartCoroutine(TimerUtils.CallRepeatedly(SimulationSettings.NPCPerceptionRefreshInterval, CheckForNearbyEnemiesOrAllies)); StartMovingTowardsTarget(); }