public void Exit() { if (coroutine != null) { aiController.StopCoroutine(coroutine); } }
public void Exit() { if (coroutine != null) { aiController.StopCoroutine(coroutine); } this.aiController.MyBaseCharacter.MyAnimatedUnit.MyCharacterMotor.MyMovementSpeed = originalMovementSpeed; }
public void Exit() { //Debug.Log(aiController.gameObject.name + ".PatrolState.Exit()"); if (coroutine != null) { aiController.StopCoroutine(coroutine); } this.aiController.MyBaseCharacter.AnimatedUnit.MyCharacterMotor.MyMovementSpeed = originalMovementSpeed; }