public void Exit() { //Debug.Log(aiController.gameObject.name + ".DeathState.Exit()"); this.aiController.MyBaseCharacter.MyAnimatedUnit.MyCharacterMotor.StartNavAgent(); this.aiController.MyBaseCharacter.MyAnimatedUnit.MyCharacterMotor.enabled = true; aiController.EnableAggro(); }
public void Exit() { this.aiController.MyBaseCharacter.MyCharacterUnit.MyCharacterMotor.StartNavAgent(); this.aiController.MyBaseCharacter.MyCharacterUnit.MyCharacterMotor.enabled = true; aiController.EnableAggro(); }