示例#1
0
 public void Exit()
 {
     if (coroutine != null)
     {
         aiController.StopCoroutine(coroutine);
     }
 }
示例#2
0
 public void Exit()
 {
     if (coroutine != null)
     {
         aiController.StopCoroutine(coroutine);
     }
     this.aiController.MyBaseCharacter.MyAnimatedUnit.MyCharacterMotor.MyMovementSpeed = originalMovementSpeed;
 }
示例#3
0
 public void Exit()
 {
     //Debug.Log(aiController.gameObject.name + ".PatrolState.Exit()");
     if (coroutine != null)
     {
         aiController.StopCoroutine(coroutine);
     }
     this.aiController.MyBaseCharacter.AnimatedUnit.MyCharacterMotor.MyMovementSpeed = originalMovementSpeed;
 }