/** * <summary>Closes the scene additively.</summary> * <returns>True if the operation was successful</returns> */ public bool CloseLevel() { if (name != "") { return(UnityVersionHandler.CloseScene(name)); } return(UnityVersionHandler.CloseScene(number)); }
/** * <summary>Closes the scene additively.</summary> * <returns>True if the operation was successful</returns> */ public bool CloseLevel() { if (!string.IsNullOrEmpty(name)) { return(UnityVersionHandler.CloseScene(name)); } return(UnityVersionHandler.CloseScene(number)); }