public ClientHandler(TcpClient MySocket, ref MemoryHandler MyMemoryUnit) { this.ClientSocket = MySocket; this.MemoryUnit = new MemoryHandler(); this.MemoryUnit.SetMemoryStructure(MyMemoryUnit.ReturnMyMemoryStructure()); //----------------------------- Console.WriteLine(" >> Client Successfully connected!"); Connected = true; MainLoop(); }
static void Main(string[] args) { MemoryHandler MemoryUnit = new MemoryHandler(); MemoryUnit.BuildEventList(); MemoryUnit.BuildMemoryStructure(); Console.WriteLine("Press Enter to Continue..."); //Console.ReadLine(); Console.Clear(); ServerHandler Server = new ServerHandler(ref MemoryUnit); Server.PortNumber = 3300; Server.StartHandler(); Console.WriteLine("END OF PROGRAM!"); Console.ReadLine(); }
public ServerHandler(ref MemoryHandler MainMemoryUnit) { this.MasterMemoryUnit = MainMemoryUnit; }
public UserInterpreter(MemoryHandler activeMemoryHandler) { this.MemoryUnit = activeMemoryHandler; buildEventDictionary(); }