static void Main(string[] args) { MemoryHandler MemoryUnit = new MemoryHandler(); MemoryUnit.BuildEventList(); MemoryUnit.BuildMemoryStructure(); Console.WriteLine("Press Enter to Continue..."); //Console.ReadLine(); Console.Clear(); ServerHandler Server = new ServerHandler(ref MemoryUnit); Server.PortNumber = 3300; Server.StartHandler(); Console.WriteLine("END OF PROGRAM!"); Console.ReadLine(); }
private void ServerCommandEntry() { while (true) { string Input = Console.ReadLine().ToLower(); switch (Input) { case "help": Console.WriteLine("shutdown - shutdown these server"); Console.WriteLine("rebuild - rebuilds the list of events"); break; case "shutdown": Environment.Exit(1); break; case "rebuild": MasterMemoryUnit.BuildEventList(); MasterMemoryUnit.BuildMemoryStructure(); break; } } }