public void hitGo() { timeSlider.SetActive(false); //canvas2.SetActive(false); self.SetActive(false); tt.setTime(value); }
void Start () { SpaceKey = false; GameObject ESObject = GameObject.Find("EnemySpawnObject");//EnemySpawnObjectのオブジェクト取得 ES = ESObject.GetComponent<enemySpawn>(); //EnemySpawnObjectオブジェクトの中のenemySpawnスクリプトを取得 tm= GameObject.Find("TimerObject").GetComponent<timer>(); tm.setTime(0.0f); point = playtime / 3; state = 0; clear = false; ES.Espeed = 0.0f; GameObject.Find("Main Camera").GetComponent<AudioSource>().Play(); }