void OnGUI() { // displays wave counter GUI.skin = retryButton; GUI.Label(new Rect(20, 20, 170, 20), "WAVE: " + currentWave); // displays retry + how long player survived if (GameObject.Find("Player") == null) { playerMovement.whiteShip = true; playerMovement.redShip = false; playerMovement.yellowShip = false; playerMovement.blueShip = false; waveSurvived = currentWave; GUI.skin = retryButton; storeHighscore(currentWave); if (gameModeSelectGUI.level == "level1") { GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 180, 400, 100), "HIGHEST WAVE: " + PlayerPrefs.GetInt("shootHighScore")); } if (gameModeSelectGUI.level == "level2") { GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 180, 400, 100), "HIGHEST WAVE: " + PlayerPrefs.GetInt("smashHighScore")); } if (gameModeSelectGUI.level == "level3") { GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 180, 400, 100), "HIGHEST WAVE: " + PlayerPrefs.GetInt("standardHighScore")); } GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 80, 400, 100), "YOU SURVIVED UNTIL WAVE: " + waveSurvived); if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2, 200, 100), "RETRY")) { Application.LoadLevel(gameModeSelectGUI.level); currentWave = 0; } if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 + 150, 200, 100), "QUIT")) { Application.LoadLevel("mainMenu"); Time.timeScale = 1; playerMovement.whiteShip = true; playerMovement.redShip = false; playerMovement.yellowShip = false; playerMovement.blueShip = false; } } // displays colour change buttons if in suitable gamemode if (gameModeSelectGUI.level != "level3") { GUI.skin = whiteButton; if (GUI.Button(new Rect(Screen.width - 100, 0, 100, Screen.height / 4), "")) { ship.changeShipTexture(whiteShip); playerMovement.whiteShip = true; playerMovement.redShip = false; playerMovement.yellowShip = false; playerMovement.blueShip = false; } GUI.skin = redButton; if (GUI.Button(new Rect(Screen.width - 100, Screen.height / 4, 100, Screen.height / 4), "")) { ship.changeShipTexture(redShip); playerMovement.whiteShip = false; playerMovement.redShip = true; playerMovement.yellowShip = false; playerMovement.blueShip = false; } GUI.skin = yellowButton; if (GUI.Button(new Rect(Screen.width - 100, Screen.height / 2, 100, Screen.height / 4), "")) { ship.changeShipTexture(yellowShip); playerMovement.whiteShip = false; playerMovement.redShip = false; playerMovement.yellowShip = true; playerMovement.blueShip = false; } GUI.skin = blueButton; if (GUI.Button(new Rect(Screen.width - 100, Screen.height / 4 * 3, 100, Screen.height / 4), "")) { ship.changeShipTexture(blueShip); playerMovement.whiteShip = false; playerMovement.redShip = false; playerMovement.yellowShip = false; playerMovement.blueShip = true; } } // displays pause button GUI.skin = pauseSkin; if (GUI.Button(new Rect(10, Screen.height - 50, 40, 40), "")) { if (paused == true) { paused = false; Time.timeScale = 1; } else { paused = true; } } if (paused == true) { Time.timeScale = 0; GUI.skin = retryButton; GUI.Label(new Rect(Screen.width / 2 - 100, Screen.height / 2 - 80, 200, 100), "PAUSED"); if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2, 200, 100), "RETRY")) { Application.LoadLevel(gameModeSelectGUI.level); paused = false; Time.timeScale = 1; playerMovement.whiteShip = true; playerMovement.redShip = false; playerMovement.yellowShip = false; playerMovement.blueShip = false; } if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 + 150, 200, 100), "QUIT")) { Application.LoadLevel("mainMenu"); paused = false; Time.timeScale = 1; playerMovement.whiteShip = true; playerMovement.redShip = false; playerMovement.yellowShip = false; playerMovement.blueShip = false; } } }