void Update() { if ((pm != null && pm.IsGrounded()) || (em != null && em.IsGrounded())) { if (Physics.Raycast(transform.position, Vector3.down, out hit, groundRaycastRange) && hit.collider.tag == "Cube" && !lastHitInitializated) { lastHit = hit; lastHitInitializated = true; } try { if (lastHit.transform.gameObject != hit.transform.gameObject) { Destroy(lastHit.transform.gameObject); lastHitInitializated = false; } } catch (Exception e) { lastHit = hit; e = null; } if (Input.GetKeyDown(KeyCode.L)) { Debug.Log(hit.transform.name + lastHit.transform.name); } } }