private void Update() { playerMovement movement = (GetComponent <playerMovement>() as playerMovement); if (word == keywords[0]) { movement.GoLeft(); } else if (word == keywords[1]) { movement.GoRight(); } else if (word == keywords[2]) { movement.GoUp(); } else if (word == keywords[3]) { movement.GoDown(); } else if (word == keywords[4]) { movement.Stop(); } else if (word == keywords[5]) { movement.Revert(); } }