public static pb_Smoothing_Editor Init(pb_Texture_Editor del, pb_Object[] _selection) { pb_Smoothing_Editor pse = (pb_Smoothing_Editor)EditorWindow.GetWindow(typeof(pb_Smoothing_Editor), true, "Smoothing Groups", true); pse.SetDelegate(del); pse.UpdateSelection(_selection); return(pse); }
public static pb_Smoothing_Editor Init() { pb_Smoothing_Editor pse = (pb_Smoothing_Editor)EditorWindow.GetWindow(typeof(pb_Smoothing_Editor), true, "Smoothing Groups", true); return(pse); }
public void OpenSmoothingGroups() { smoothingEditor = pb_Smoothing_Editor.Init(this, selection); }