Пример #1
0
    public static pb_Smoothing_Editor Init(pb_Texture_Editor del, pb_Object[] _selection)
    {
        pb_Smoothing_Editor pse = (pb_Smoothing_Editor)EditorWindow.GetWindow(typeof(pb_Smoothing_Editor), true, "Smoothing Groups", true);

        pse.SetDelegate(del);
        pse.UpdateSelection(_selection);
        return(pse);
    }
Пример #2
0
    public static pb_Smoothing_Editor Init()
    {
        pb_Smoothing_Editor pse = (pb_Smoothing_Editor)EditorWindow.GetWindow(typeof(pb_Smoothing_Editor), true, "Smoothing Groups", true);

        return(pse);
    }
	public void OpenSmoothingGroups()
	{
		smoothingEditor = pb_Smoothing_Editor.Init(this, selection);
	}
Пример #4
0
 public void OpenSmoothingGroups()
 {
     smoothingEditor = pb_Smoothing_Editor.Init(this, selection);
 }