// MAIN MENU void firstMenu() { int btnW = 160; int btnH = 30; int btnX = (Screen.width - btnW) / 2; for (int i = 0; i < mainMenuButtons.Length; i++) { int btnY = (Screen.height / 2) - (btnH * (mainMenuButtons.Length - i)) + (btnPadding * i); if (GUI.Button(new Rect(btnX, btnY, btnW, btnH), mainMenuButtons[i])) { switch (i) { case 0: Debug.Log("SinglePlayer"); networkManager.SetGameName("private game"); networkManager.StartPrivateServer(); ShowMenu(MenuIndex.GameLobby); break; case 1: Debug.Log("Multiplayer"); ShowMenu(MenuIndex.ServerList); break; case 2: Debug.Log("Controls"); break; case 3: Debug.Log("Options"); break; case 4: Debug.Log("ExitGame"); Application.Quit(); break; default: break; } } } }
public void StartPrivateServer() { netManager.StartPrivateServer(); GotoLobby(); }