Пример #1
0
    // MAIN MENU
    void firstMenu()
    {
        int btnW = 160;
        int btnH = 30;

        int btnX = (Screen.width - btnW) / 2;

        for (int i = 0; i < mainMenuButtons.Length; i++)
        {
            int btnY = (Screen.height / 2) - (btnH * (mainMenuButtons.Length - i)) + (btnPadding * i);

            if (GUI.Button(new Rect(btnX, btnY, btnW, btnH), mainMenuButtons[i]))
            {
                switch (i)
                {
                case 0:
                    Debug.Log("SinglePlayer");
                    networkManager.SetGameName("private game");
                    networkManager.StartPrivateServer();
                    ShowMenu(MenuIndex.GameLobby);
                    break;

                case 1:
                    Debug.Log("Multiplayer");
                    ShowMenu(MenuIndex.ServerList);
                    break;

                case 2:
                    Debug.Log("Controls");
                    break;

                case 3:
                    Debug.Log("Options");
                    break;

                case 4:
                    Debug.Log("ExitGame");
                    Application.Quit();
                    break;

                default:
                    break;
                }
            }
        }
    }
Пример #2
0
 public void StartPrivateServer()
 {
     netManager.StartPrivateServer();
     GotoLobby();
 }