public void StartServer() { string sName = hostServerName.GetComponentsInChildren <Text>()[1].text; string sPass = hostServerPass.GetComponentsInChildren <Text>()[1].text; string dName = hostDisplayName.GetComponentsInChildren <Text>()[1].text; if (sName.Trim() == "") { hostErrorText.SetActive(true); hostErrorText.GetComponentInChildren <Text>().text = "SERVER NAME REQUIRED"; } else if (dName.Trim() == "") { hostErrorText.SetActive(true); hostErrorText.GetComponentInChildren <Text>().text = "DISPLAY NAME REQUIRED"; } else { hostErrorText.SetActive(false); netManager.SetGameName(sName); netManager.SetGamePass(sPass); netManager.StartServer(dName); GotoLobby(); } }
// HOST GAME void hostGame() { int btnW = 160; int btnH = 30; int btnX = 200; int btnY = 200; TextAnchor labelAnchor = GUI.skin.label.alignment; GUI.skin.label.alignment = TextAnchor.MiddleRight; GUI.Label(new Rect(btnX, btnY + (btnH + btnPadding) * 1, btnW, btnH), "Server Name: "); GUI.Label(new Rect(btnX, btnY + (btnH + btnPadding) * 2, btnW, btnH), "Server Pass: "******"Start Server")) { if (networkManager.GetGameName() != "") { networkManager.StartServer("asdf"); ShowMenu(MenuIndex.GameLobby); } } }