public override void HandleRespawnPacket(net.minecraft.src.Packet9Respawn packet9respawn) { if (playerEntity.health <= 0) { playerEntity = mcServer.serverConfigurationManager.RecreatePlayerEntity(playerEntity, 0); } }
public virtual void HandleRespawnPacket(net.minecraft.src.Packet9Respawn packet9respawn) { RegisterPacket(packet9respawn); }