public Primitive(string _id, string _shape, std_msgs.ColorRGBA _color, geometry_msgs.Pose _pose, geometry_msgs.Vector3 _scale) { id = _id; shape = _shape; pose = _pose; scale = _scale; }
public MapMetaData(SIGVerse.ROSBridge.msg_helpers.Time map_load_time, float resolution, System.UInt32 width, System.UInt32 height, geometry_msgs.Pose origin) { this.map_load_time = map_load_time; this.resolution = resolution; this.width = width; this.height = height; this.origin = origin; }
public MapMetaData() { this.map_load_time = new SIGVerse.ROSBridge.msg_helpers.Time(); this.resolution = 0.0f; this.width = 0; this.height = 0; this.origin = new geometry_msgs.Pose(); }
public Primitive() { id = ""; shape = "cube"; color = new std_msgs.ColorRGBA(); pose = new geometry_msgs.Pose(); scale = new geometry_msgs.Vector3(); }
public InteractiveMarker() { this.header = new std_msgs.Header(); this.pose = new geometry_msgs.Pose(); this.name = ""; this.description = ""; this.scale = 0.0f; this.menu_entries = new System.Collections.Generic.List <visualization_msgs.MenuEntry>(); this.controls = new System.Collections.Generic.List <visualization_msgs.InteractiveMarkerControl>(); }
public InteractiveMarker(std_msgs.Header header, geometry_msgs.Pose pose, string name, string description, float scale, System.Collections.Generic.List <visualization_msgs.MenuEntry> menu_entries, System.Collections.Generic.List <visualization_msgs.InteractiveMarkerControl> controls) { this.header = header; this.pose = pose; this.name = name; this.description = description; this.scale = scale; this.menu_entries = menu_entries; this.controls = controls; }
public HumanNaviAvatarStatus(geometry_msgs.Pose _head, geometry_msgs.Pose _body, geometry_msgs.Pose _left_hand, geometry_msgs.Pose _right_hand, string _object_in_left_hand, string _object_in_right_hand, bool _is_target_object_in_left_hand, bool _is_target_object_in_right_hand) { head = _head; body = _body; left_hand = _left_hand; right_hand = _right_hand; object_in_left_hand = _object_in_left_hand; object_in_right_hand = _object_in_right_hand; is_target_object_in_left_hand = _is_target_object_in_left_hand; is_target_object_in_right_hand = _is_target_object_in_right_hand; }
public HumanNaviAvatarStatus() { head = new geometry_msgs.Pose(); body = new geometry_msgs.Pose(); left_hand = new geometry_msgs.Pose(); right_hand = new geometry_msgs.Pose(); object_in_left_hand = ""; object_in_right_hand = ""; is_target_object_in_left_hand = false; is_target_object_in_right_hand = false; }
public InteractiveMarkerFeedback() { this.header = new std_msgs.Header(); this.client_id = ""; this.marker_name = ""; this.control_name = ""; this.event_type = 0; this.pose = new geometry_msgs.Pose(); this.menu_entry_id = 0; this.mouse_point = new UnityEngine.Vector3(); this.mouse_point_valid = false; }
public InteractiveMarkerFeedback(std_msgs.Header header, string client_id, string marker_name, string control_name, byte event_type, geometry_msgs.Pose pose, System.UInt32 menu_entry_id, UnityEngine.Vector3 mouse_point, bool mouse_point_valid) { this.header = header; this.client_id = client_id; this.marker_name = marker_name; this.control_name = control_name; this.event_type = event_type; this.pose = pose; this.menu_entry_id = menu_entry_id; this.mouse_point = mouse_point; this.mouse_point_valid = mouse_point_valid; }
public TrackedPerson() { header = new std_msgs.Header(); Name = ""; UID = 0; Pose = new geometry_msgs.Pose(); Twist = new geometry_msgs.Twist(); Skeleton = new person_tracker.SkeletonTrack(); Hands = new List<person_tracker.HandTrack>(); Confidence = 0.0f; TrackerType = 0; TrackerName = ""; }
public override int Deserialize(System.Byte[] serialized, int startIndex) { int curIndex = startIndex; curIndex += header.Deserialize(serialized, curIndex); System.UInt32 poses_len = BitConverter.ToUInt32(serialized, curIndex); curIndex += BitConverter.GetBytes(poses_len).Length; for (int i = 0; i < (int)poses_len; i++) { geometry_msgs.Pose element = new geometry_msgs.Pose(); curIndex += element.Deserialize(serialized, curIndex); poses.Add(element); } return (curIndex - startIndex); }
public override int Deserialize(System.Byte[] serialized, int startIndex) { int curIndex = startIndex; curIndex += header.Deserialize(serialized, curIndex); System.UInt32 poses_len = BitConverter.ToUInt32(serialized, curIndex); curIndex += BitConverter.GetBytes(poses_len).Length; for (int i = 0; i < (int)poses_len; i++) { geometry_msgs.Pose element = new geometry_msgs.Pose(); curIndex += element.Deserialize(serialized, curIndex); poses.Add(element); } return(curIndex - startIndex); }
public override bool Equals(IRosMessage ____other) { if (____other == null) { return(false); } bool ret = true; geometry_msgs.Pose other = (Messages.geometry_msgs.Pose)____other; ret &= position.Equals(other.position); ret &= orientation.Equals(other.orientation); // for each SingleType st: // ret &= {st.Name} == other.{st.Name}; return(ret); }
public Marker() { this.header = new std_msgs.Header(); this.ns = ""; this.id = 0; this.type = 0; this.action = 0; this.pose = new geometry_msgs.Pose(); this.scale = new UnityEngine.Vector3(); this.color = new std_msgs.ColorRGBA(); this.lifetime = new SIGVerse.RosBridge.msg_helpers.Duration(); this.frame_locked = false; this.points = new System.Collections.Generic.List <UnityEngine.Vector3>(); this.colors = new System.Collections.Generic.List <std_msgs.ColorRGBA>(); this.text = ""; this.mesh_resource = ""; this.mesh_use_embedded_materials = false; }
public Marker(std_msgs.Header header, string ns, System.Int32 id, System.Int32 type, System.Int32 action, geometry_msgs.Pose pose, UnityEngine.Vector3 scale, std_msgs.ColorRGBA color, SIGVerse.RosBridge.msg_helpers.Duration lifetime, bool frame_locked, System.Collections.Generic.List <UnityEngine.Vector3> points, System.Collections.Generic.List <std_msgs.ColorRGBA> colors, string text, string mesh_resource, bool mesh_use_embedded_materials) { this.header = header; this.ns = ns; this.id = id; this.type = type; this.action = action; this.pose = pose; this.scale = scale; this.color = color; this.lifetime = lifetime; this.frame_locked = frame_locked; this.points = points; this.colors = colors; this.text = text; this.mesh_resource = mesh_resource; this.mesh_use_embedded_materials = mesh_use_embedded_materials; }
public HumanNaviAvatarPose() { head = new geometry_msgs.Pose(); left_hand = new geometry_msgs.Pose(); right_hand = new geometry_msgs.Pose(); }
public HumanNaviAvatarPose(geometry_msgs.Pose _head, geometry_msgs.Pose _left_hand, geometry_msgs.Pose _right_hand) { head = _head; left_hand = _left_hand; right_hand = _right_hand; }
/// <summary> /// Extends type <c>geometry_msgs.Pose</c> with a method <c>ToPose</c>, which creates a corresponding pose. /// </summary> /// <param name="pose">A pose message</param> /// <param name="frame">A string representing the frame</param> /// <returns>Returns an instance of <c>Pose</c>.</returns> public static Pose ToPose(this geometry_msgs.Pose pose, string frame = "") => new Pose(pose.position.ToVector3(), pose.orientation.ToQuaternion(), frame);
public PoseStamped() { header = new std_msgs.Header(); pose = new geometry_msgs.Pose(); }
public PoseStamped() { this.header = new std_msgs.Header(); this.pose = new geometry_msgs.Pose(); }
public InteractiveMarkerPose() { this.header = new std_msgs.Header(); this.pose = new geometry_msgs.Pose(); this.name = ""; }
public PoseWithCovariance() { this.pose = new geometry_msgs.Pose(); this.covariance = new double[36]; }
public PoseStamped(std_msgs.Header _header, geometry_msgs.Pose _pose) { header = _header; pose = _pose; }
public PoseWithCovariance() { pose = new geometry_msgs.Pose(); covariance = new double[36]; }
public PoseStamped(std_msgs.Header header, geometry_msgs.Pose pose) { this.header = header; this.pose = pose; }
public PoseWithCovariance(geometry_msgs.Pose _pose, double[] _covariance) { pose = _pose; covariance = _covariance; }
public InteractiveMarkerPose(std_msgs.Header header, geometry_msgs.Pose pose, string name) { this.header = header; this.pose = pose; this.name = name; }
public PoseWithCovariance(geometry_msgs.Pose pose, double[] covariance) { this.pose = pose; this.covariance = covariance; }
public PoseStamped() { header = new std_msgs.Header(); pose = new geometry_msgs.Pose(); }