public bool Update() { if (waitToHide > 0.0f) { waitToHide -= Constants.kFrameRate; if (waitToHide <= 0.0f) { this.Hide(); } } if (unityText != null) { unityText.UpdateNewNew(); } dimZob.Update(); backdrop.Update(); text.Update(); for (int i = 0; i < (int)QueryButton.kNumButtonsOnQuery; i++) { (button[i]).Update(); } if (!newStyleQuery) { for (int i = 0; i < (int)Enum.kMaxFunnyWordsInQuery; i++) { if (funnyWord[i] != null) { (funnyWord[i]).Update(); } } } for (int i = 0; i < (int)Enum.kMaxCentralButtonsInQuery; i++) { if (buttonText[i] != null) { buttonText[i].Update(); } } // if (backdrop.state == ZobjectState.kZobjectShown) { // if (chosenButton != (QueryButton)(-1)) { // this.Hide(); // return true; // } // } return(false); }
public void Update() { character.Update(); speechBubble.Update(); (commentLine[0]).Update(); (commentLine[1]).Update(); }
public bool Update() { shownTimer += Constants.kFrameRate; for (int i = 0; i < (int)Enum.kNumCommentLines; i++) { (commentLine[i]).Update(); } speedObject.Update(); sheepPic.Update(); infoBubbleBackground.Update(); doneButton.Update(); if ((doneButton.zobject).state == ZobjectState.kZobjectHiding) { return(true); } return(false); }
public bool Update() { this.UpdateClickedFlag(); zobject.Update(); if (zobjectLabel != null) { zobjectLabel.Update(); } if (makeClickableWhenShown) { if (zobject.state == ZobjectState.kZobjectShown) { makeClickableWhenShown = false; isClickable = true; } } return(clickedOneFrame); }
public void Update() { if ((int)type == (int)BarType.e_MovingObject) { float ratio = Utilities.GetRatioP1P2(displayFillLevel, 0, fillMaximum); position = Utilities.GetPositionBetweenP1P2(ratio, startPosition, endPosition); zobject.SetScreenPosition(position); zobject.Update(); } if (state != ZbarStateEnum.kZbarState_Shown) { { state = ZbarStateEnum.kZbarState_Shown; } } else { displayFillLevel = displayFillLevel + ((fillLevel - displayFillLevel) * 0.2f); } }
public void UpdateTransition_UseZobject() { if ((int)type == (int)TransitionType.e_WhirlingShape) { spinningWord.Update(); } zobject.Update(); if (!transitionReceding) { if (nearlyReady) { timeToDoStuff = true; transitionReceding = true; transitionTimer = 0; this.StartReceding(); } else { if (zobject.state == ZobjectState.kZobjectShown) { nearlyReady = true; } } } else { if (zobject.state == ZobjectState.kZobjectHidden) { inTransition = false; if (spinningWord != null) { spinningWord.Disappear(); } } } }